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Copy file name to clipboardExpand all lines: README.md
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3. Import the package.
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4. For this version, your ScriptableObjects must be placed in the ``Assets/Resources/ScriptableObjects/`` folder (the program will automatically fetch all ScriptableObjects from this directory).
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5. In Unity, go to the Window menu and find the new "Game Config Editor" window.
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6. Click to the filters button (top right) and choose your scriptable object types.
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## Other Installation
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1. Copy and paste the script located at ``Assets/Editor/Editor Windows/ScriptableObjectEditorWindow.cs`` into your Unity project's ``Assets/Editor`` folder.
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2. If you want the icons to appear in the editor window, copy only the Icons folder from ``Assets/Editor/Editor Windows/Icons`` into your project's ``Assets/Editor/Editor Windows`` directory.
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Alternatively, you can clone this repository and move the Assets/Editor/Editor Windows folder as-is, but make sure to avoid overwriting existing scripts if you've customized them.
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3. For this version, your ScriptableObjects must be placed in the ``Assets/Resources/ScriptableObjects/`` folder (the program will automatically fetch all ScriptableObjects from this directory).
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4. In Unity, go to the Window menu and find the new "Game Config Editor" window.
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## Other Installations
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1. clone this repository and move the Assets/Editor/Editor Windows folder as-is, but make sure to avoid overwriting existing scripts if you've customized them.
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2. For this version, your ScriptableObjects must be placed in the ``Assets/Resources/ScriptableObjects/`` folder (the program will automatically fetch all ScriptableObjects from this directory).
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3. In Unity, go to the Window menu and find the new "Game Config Editor" window.
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4. Click to the filters button (top right) and choose your scriptable object types.
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<br/>
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## Usage
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1.**Open the Editor Window**:
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- Navigate to the Unity menu and open the "Game Configuration Editor" window.
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2.**Select Config Types**:
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- Click the filter button and choose the ScriptableObject types you want to see.
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- Click the filters button (top right) and choose the ScriptableObject types you want to see.
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3.**Edit Side-by-Side**:
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- For the selected types, view multiple instances side-by-side.
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- Modify fields such as `int`, `string`, `vector3`, `gameObject`, `array`, `enum` etc., directly in the editor.
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