Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2021.2.6f1
- Firebase Unity SDK version: 8.6.2
- Source you installed the SDK: .unitypackage
- Problematic Firebase Component: Analytics
- Other Firebase Components in use: None
- Additional SDKs you are using: Facebook, None
- Platform you are using the Unity editor on: Mac
- Platform you are targeting: Android
- Scripting Runtime: IL2CPP
[REQUIRED] Please describe the issue here:
My APK fails during building gradle with following error:
CommandInvokationFailure: Gradle build failed.
/Applications/Unity/Hub/Editor/2021.2.6f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Applications/Unity/Hub/Editor/2021.2.6f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8FAILURE: Build failed with an exception.
- What went wrong:
Could not determine the dependencies of task ':unityLibrary:compileReleaseAidl'.Could not resolve all task dependencies for configuration ':unityLibrary:releaseCompileClasspath'.
Could not find com.google.firebase:firebase-analytics-unity:8.6.2.
Required by:
project :unityLibrary
Could not find com.google.firebase:firebase-app-unity:8.6.2.
Required by:
project :unityLibrary
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate?
Yes, 100% when I enable mainTemplate.gradle and disable Auto Resolution in Android Resolver Settings.
What happened? How can we make the problem occur?
- Run Analaytics Quick start in Unity 2021.2.6f1.
- Enable mainTemplate.gradle, launcherTemplate.gradle, baseProjectTemplate.gradle and gradleTemplate.properties
- Build APK.
It builds fine If I don't enable gradle scripts and enable Auto Resolution.
It is also building without any problem on older Unity versions with custom gradle files.