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[Bug] EntryPointNotFoundException: GetModuleFileName #1150

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@JimmyDeemo

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@JimmyDeemo

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2019.4.24f1
  • Firebase Unity SDK version: 8.0.0
  • Source you installed the SDK: .unitypackage (.unitypackage or Unity Package Manager)
  • Problematic Firebase Component: Editor (Auth, Database, etc.)
  • Other Firebase Components in use: Analytics (Auth, Database, etc.)
  • Additional SDKs you are using: Many. GPG, Facebook, Mopub, Helpshift, Pushwoosh. (Facebook, AdMob, etc.)
  • Platform you are using the Unity editor on: Mac (Mac, Windows, or Linux)
  • Platform you are targeting: iOS, Android, Amazon (iOS, Android, and/or desktop)
  • Scripting Runtime: IL2CPP (Mono, and/or IL2CPP)

[REQUIRED] Please describe the issue here:

Whenever an asset is refreshed the Firebase SDK tries to call GenerateXmlFromGoogleServicesJson which eventually results an EntryPointNotFoundException: GetModuleFileName.

Steps to reproduce:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? No.
What's the issue repro rate? (eg 100%, 1/5 etc) In my project I get multiple errors whenever I build the project.

What happened? How can we make the problem occur?
This will occur just building my project. I have attached the exception stack to the ticket.

The project is a commercial project and i'm unable to reproduce with the samples. If you could give me some indicators as what it might be then I could try and get it to happen in the samples. Right now, I just don't understand the error.

EntryPointNotFoundException.txt

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