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+ <PropertyGroup >
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+ <ProjectGuid >{60DD483A-4BE9-4BBF-9B23-C42B5CDD4E5B}</ProjectGuid >
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+ <OutputType >Library</OutputType >
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+ <AppDesignerFolder >Properties</AppDesignerFolder >
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+ <RootNamespace >ModSDK.editor</RootNamespace >
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+ <AssemblyName >ModSDK-Editor</AssemblyName >
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+ <TargetFrameworkVersion >v4.7.2</TargetFrameworkVersion >
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+ <FileAlignment >512</FileAlignment >
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+ <Deterministic >false</Deterministic >
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+ </PropertyGroup >
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+ <PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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+ <DebugSymbols >true</DebugSymbols >
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+ <DebugType >full</DebugType >
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+ <Optimize >false</Optimize >
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+ <OutputPath >bin\Debug\</OutputPath >
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+ <DefineConstants >DEBUG;TRACE</DefineConstants >
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+ <ErrorReport >prompt</ErrorReport >
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+ <DefineConstants >TRACE</DefineConstants >
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+ <ErrorReport >prompt</ErrorReport >
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+ <WarningLevel >4</WarningLevel >
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+ </PropertyGroup >
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+ <ItemGroup >
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+ <Reference Include =" System" />
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+ <Reference Include =" System.Core" />
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+ <Reference Include =" Microsoft.CSharp" />
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+ <Reference Include =" Unity.Addressables" >
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+ <HintPath >..\..\..\Library\PlayerScriptAssemblies\Unity.Addressables.dll</HintPath >
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+ </Reference >
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+ <Reference Include =" Unity.Addressables.Editor" >
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+ <HintPath >..\..\..\Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath >
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+ </Reference >
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+ <Reference Include =" UnityEditor" >
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+ <HintPath >C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath >
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+ </Reference >
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+ <Reference Include =" UnityEditor.CoreModule" >
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+ <HintPath >C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath >
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+ </Reference >
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+ <HintPath >C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath >
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+ </Reference >
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+ <Reference Include =" UnityEngine.CoreModule" >
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+ <HintPath >C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath >
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+ </Reference >
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+ <Reference Include =" UnityEngine.IMGUIModule" >
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+ <HintPath >C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath >
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+ </Reference >
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+ <Reference Include =" UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL" >
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+ <HintPath >C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath >
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+ <ItemGroup >
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+ <Compile Include =" Properties\AssemblyInfo.cs" />
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+ <Compile Include =" Scripts\ModEditorData.cs" />
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+ <Compile Include =" Scripts\ModSettings.cs" />
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+ <Compile Include =" Scripts\ModTool.cs" />
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+ <Compile Include =" Scripts\MonobehaviourEditor.cs" />
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+ <Compile Include =" Scripts\ScriptableObjectEditor.cs" />
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+ </ItemGroup >
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+ <ItemGroup >
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+ <ProjectReference Include =" ..\ModSDK\ModSDK.csproj" >
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+ <Project >{efaaaa51-0edd-4685-8321-9c219f929cec}</Project >
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+ <Name >ModSDK</Name >
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+ </ProjectReference >
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+ </ItemGroup >
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+ <ItemGroup />
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+ <Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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+ <PropertyGroup >
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+ <PostBuildEvent >SET path=$(SolutionDir)Packaged\$(ConfigurationName)\$(TargetFileName)
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+ copy "$(TargetPath)" "%25path%25"</PostBuildEvent >
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+ </PropertyGroup >
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+ <PropertyGroup >
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+ <PreBuildEvent >SET path=$(SolutionDir)Packaged\$(ConfigurationName)
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+ if not exist "%25path%25" mkdir "%25path%25"</PreBuildEvent >
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+ </PropertyGroup >
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+ </Project >
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