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Add apachie license header
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Samples~/XRController/Controller/Script/XRControllerDisplay.cs

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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Controller.Script
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// <copyright file="XRControllerDisplay.cs" company="Samsung Electronics Co.">
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//
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// Copyright 2025 Samsung Electronics Co.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// </copyright>
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//-----------------------------------------------------------------------
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namespace Google.XR.Extensions.Samples.Controller.Script
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{
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class XRControllerDisplay : MonoBehaviour
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{
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[Header("Cached")]

Samples~/XRController/README.md

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# XR Controller Sample
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Contains a controller asset and demonstrates its usage.
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To enable this sample:
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* Navigate to **Edit** > **Project Settings** > **XR Plug-in Management** >
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**OpenXR**.
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* Switch to the **Android** platform tab.
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* Add **Controller Profile**.
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* Under **XR Plug-in Management > Project Validation**, fix all **OpenXR**
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related issues. This will help to configure your **Player Settings**.

Samples~/XRController/README.md.meta

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