@@ -89,23 +89,20 @@ var r = rand();
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To return a generator having a specific initial state, set the generator ` state ` option.
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``` javascript
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- var rand;
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- var bool;
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+ // Generate pseudorandom numbers, thus progressing the generator state:
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var r;
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var i;
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-
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- // Generate pseudorandom numbers, thus progressing the generator state:
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for ( i = 0 ; i < 1000 ; i++ ) {
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r = minstd ();
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}
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// Create a new PRNG initialized to the current state of `minstd`:
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- rand = minstd .factory ({
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+ var rand = minstd .factory ({
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' state' : minstd .state
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});
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// Test that the generated pseudorandom numbers are the same:
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- bool = ( rand () === minstd () );
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+ var bool = ( rand () === minstd () );
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// returns true
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```
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@@ -141,17 +138,15 @@ var max = minstd.MAX;
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The value used to seed ` minstd() ` .
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``` javascript
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- var rand;
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+ // Generate pseudorandom values...
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var v;
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var i;
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-
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- // Generate pseudorandom values...
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for ( i = 0 ; i < 100 ; i++ ) {
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v = minstd ();
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}
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// Generate the same pseudorandom values...
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- rand = minstd .factory ({
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+ var rand = minstd .factory ({
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' seed' : minstd .seed
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});
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for ( i = 0 ; i < 100 ; i++ ) {
@@ -258,18 +253,15 @@ var o = minstd.toJSON();
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``` javascript
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var minstd = require ( ' @stdlib/random/base/minstd-shuffle' );
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- var seed;
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- var rand;
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- var i;
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-
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// Generate pseudorandom numbers...
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+ var i;
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for ( i = 0 ; i < 100 ; i++ ) {
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console .log ( minstd () );
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}
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// Create a new pseudorandom number generator...
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- seed = 1234 ;
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- rand = minstd .factory ({
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+ var seed = 1234 ;
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+ var rand = minstd .factory ({
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' seed' : seed
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});
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for ( i = 0 ; i < 100 ; i++ ) {
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