@@ -1518,10 +1518,10 @@ base.strided.dapxsumkbn,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.s
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base.strided.dapxsumkbn.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.dapxsumkbn.ndarray( 3, 5.0, x, 2, 1 )\n"
1519
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base.strided.dapxsumkbn2,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumkbn2( x.length, 5.0, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.dapxsumkbn2( N, 5.0, x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.dapxsumkbn2( N, 5.0, x1, stride )\n"
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base.strided.dapxsumkbn2.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumkbn2.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.dapxsumkbn2.ndarray( N, 5.0, x, 2, 1 )\n"
1521
- base.strided.dapxsumors,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumors( x.length, 5.0, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.dapxsumors( N , 5.0, x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.dapxsumors( N , 5.0, x1, stride )\n"
1522
- base.strided.dapxsumors.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumors.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.dapxsumors.ndarray( N , 5.0, x, 2, 1 )\n"
1523
- base.strided.dapxsumpw,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumpw( x.length, 5.0, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.dapxsumpw( N , 5.0, x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.dapxsumpw( N , 5.0, x1, stride )\n"
1524
- base.strided.dapxsumpw.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumpw.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.dapxsumpw.ndarray( N , 5.0, x, 2, 1 )\n"
1521
+ base.strided.dapxsumors,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumors( x.length, 5.0, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.dapxsumors( 3 , 5.0, x, 2 )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.dapxsumors( 3 , 5.0, x1, 2 )\n"
1522
+ base.strided.dapxsumors.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumors.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.dapxsumors.ndarray( 3 , 5.0, x, 2, 1 )\n"
1523
+ base.strided.dapxsumpw,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumpw( x.length, 5.0, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.dapxsumpw( 3 , 5.0, x, 2 )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.dapxsumpw( 3 , 5.0, x1, 2 )\n"
1524
+ base.strided.dapxsumpw.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dapxsumpw.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.dapxsumpw.ndarray( 3 , 5.0, x, 2, 1 )\n"
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base.strided.dasum,"var x = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0 ] );\nvar s = base.strided.dasum( x.length, x, 1 )\ns = base.strided.dasum( 3, x, 2 )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\ns = base.strided.dasum( 3, x1, 2 )\n"
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base.strided.dasum.ndarray,"var x = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0 ] );\nvar s = base.strided.dasum.ndarray( x.length, x, 1, 0 )\nx = new Float64Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\ns = base.strided.dasum.ndarray( 3, x, -1, x.length-1 )\n"
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base.strided.dasumpw,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dasumpw( x.length, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.dasumpw( N, x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.dasumpw( N, x1, stride )\n"
@@ -1810,8 +1810,8 @@ base.strided.dsumkbn,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.stri
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base.strided.dsumkbn.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumkbn.ndarray( x.length, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.dsumkbn.ndarray( N, x, 2, 1 )\n"
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base.strided.dsumkbn2,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumkbn2( x.length, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.dsumkbn2( N, x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.dsumkbn2( N, x1, stride )\n"
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base.strided.dsumkbn2.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumkbn2.ndarray( x.length, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.dsumkbn2.ndarray( N, x, 2, 1 )\n"
1813
- base.strided.dsumors,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumors( x.length, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.dsumors( N , x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.dsumors( N , x1, stride )\n"
1814
- base.strided.dsumors.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumors.ndarray( x.length, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.dsumors.ndarray( N , x, 2, 1 )\n"
1813
+ base.strided.dsumors,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumors( x.length, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.dsumors( 3 , x, 2 )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.dsumors( 3 , x1, 2 )\n"
1814
+ base.strided.dsumors.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumors.ndarray( x.length, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.dsumors.ndarray( 3 , x, 2, 1 )\n"
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base.strided.dsumpw,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumpw( x.length, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.dsumpw( N, x, stride )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.dsumpw( N, x1, stride )\n"
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base.strided.dsumpw.ndarray,"var x = new Float64Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsumpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float64Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.dsumpw.ndarray( N, x, 2, 1 )\n"
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base.strided.dsvariance,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsvariance( x.length, 1, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.dsvariance( N, 1, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.dsvariance( N, 1, x1, stride )\n"
@@ -2038,16 +2038,16 @@ base.strided.sapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.stri
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base.strided.sapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sapxsum.ndarray( 3, 5.0, x, 2, 1 )\n"
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2039
base.strided.sapxsumkbn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sapxsumkbn( 3, 5.0, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sapxsumkbn( 3, 5.0, x1, 2 )\n"
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base.strided.sapxsumkbn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sapxsumkbn.ndarray( 3, 5.0, x, 2, 1 )\n"
2041
- base.strided.sapxsumkbn2,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn2( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.sapxsumkbn2( N , 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.sapxsumkbn2( N , 5.0, x1, stride )\n"
2042
- base.strided.sapxsumkbn2.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn2.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.sapxsumkbn2.ndarray( N , 5.0, x, 2, 1 )\n"
2041
+ base.strided.sapxsumkbn2,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn2( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sapxsumkbn2( 3 , 5.0, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sapxsumkbn2( 3 , 5.0, x1, 2 )\n"
2042
+ base.strided.sapxsumkbn2.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumkbn2.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sapxsumkbn2.ndarray( 3 , 5.0, x, 2, 1 )\n"
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base.strided.sapxsumors,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumors( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.sapxsumors( N, 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.sapxsumors( N, 5.0, x1, stride )\n"
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base.strided.sapxsumors.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumors.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sapxsumors.ndarray( N, 5.0, x, 2, 1 )\n"
2045
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base.strided.sapxsumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumpw( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar stride = 2;\nbase.strided.sapxsumpw( 3, 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nstride = 2;\nbase.strided.sapxsumpw( 3, 5.0, x1, stride )\n"
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base.strided.sapxsumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sapxsumpw.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sapxsumpw.ndarray( 3, 5.0, x, 2, 1 )\n"
2047
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base.strided.sasum,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0 ] );\nvar s = base.strided.sasum( x.length, x, 1 )\ns = base.strided.sasum( 3, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\ns = base.strided.sasum( 3, x1, 2 )\n"
2048
2048
base.strided.sasum.ndarray,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0 ] );\nvar s = base.strided.sasum.ndarray( x.length, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\ns = base.strided.sasum.ndarray( 3, x, -1, x.length-1 )\n"
2049
- base.strided.sasumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sasumpw( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.sasumpw( N , x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.sasumpw( N , x1, stride )\n"
2050
- base.strided.sasumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sasumpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.sasumpw.ndarray( N , x, 2, 1 )\n"
2049
+ base.strided.sasumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sasumpw( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sasumpw( 3 , x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sasumpw( 3 , x1, 2 )\n"
2050
+ base.strided.sasumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sasumpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sasumpw.ndarray( 3 , x, 2, 1 )\n"
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2051
base.strided.saxpy,"var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );\nvar y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nvar alpha = 5.0;\nbase.strided.saxpy( x.length, alpha, x, 1, y, 1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nbase.strided.saxpy( 3, alpha, x, 2, y, -1 )\nvar x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\nvar y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nbase.strided.saxpy( 3, 5.0, x1, -2, y1, 1 )\ny0\n"
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base.strided.saxpy.ndarray,"var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );\nvar y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nvar alpha = 5.0;\nbase.strided.saxpy.ndarray( x.length, alpha, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );\nbase.strided.saxpy.ndarray( 3, alpha, x, 2, 1, y, -1, y.length-1 )\n"
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base.strided.scbrt,"var x = new Float32Array( [ 0.0, 1.0, 8.0, 27.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.scbrt( x.length, x, 1, y, 1 )\nvar N = base.floor( x.length / 2 );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.scbrt( N, x, 2, y, -1 )\nvar x0 = new Float32Array( [ 0.0, 1.0, 8.0, 27.0 ] );\nvar y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*2 );\nN = base.floor( x0.length / 2 );\nbase.strided.scbrt( N, x1, -2, y1, 1 )\ny0\n"
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