@@ -2250,8 +2250,8 @@ base.strided.sscal,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0,
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base.strided.sscal.ndarray,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.sscal.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nbase.strided.sscal.ndarray( 3, 5.0, x, 2, 1 )\n"
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base.strided.ssort2hp,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2hp( x.length, 1, x, 1, y, 1 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.ssort2hp( N, -1, x, 2, y, 2 )\ny\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y0 = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nbase.strided.ssort2hp( N, 1, x1, 2, y1, 2 )\nx0\ny0\n"
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base.strided.ssort2hp.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2hp.ndarray( x.length, 1, x, 1, 0, y, 1, 0 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.ssort2hp.ndarray( N, 1, x, 2, 1, y, 2, 1 )\ny\n"
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- base.strided.ssort2ins,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2ins( x.length, 1, x, 1, y, 1 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.ssort2ins( N , -1, x, 2, y, 2 )\ny\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y0 = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\ nbase.strided.ssort2ins( N , 1, x1, 2, y1, 2 )\nx0\ny0\n"
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- base.strided.ssort2ins.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2ins.ndarray( x.length, 1, x, 1, 0, y, 1, 0 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.ssort2ins.ndarray( N , 1, x, 2, 1, y, 2, 1 )\ny\n"
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+ base.strided.ssort2ins,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2ins( x.length, 1, x, 1, y, 1 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2ins( 2 , -1, x, 2, y, 2 )\ny\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y0 = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*1 );\nbase.strided.ssort2ins( 2 , 1, x1, 2, y1, 2 )\nx0\ny0\n"
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+ base.strided.ssort2ins.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2ins.ndarray( x.length, 1, x, 1, 0, y, 1, 0 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2ins.ndarray( 2 , 1, x, 2, 1, y, 2, 1 )\ny\n"
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base.strided.ssort2sh,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2sh( x.length, 1, x, 1, y, 1 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.ssort2sh( N, -1, x, 2, y, 2 )\ny\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y0 = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nbase.strided.ssort2sh( N, 1, x1, 2, y1, 2 )\nx0\ny0\n"
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base.strided.ssort2sh.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar y = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nbase.strided.ssort2sh.ndarray( x.length, 1, x, 1, 0, y, 1, 0 )\ny\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\ny = new Float32Array( [ 0.0, 1.0, 2.0, 3.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.ssort2sh.ndarray( N, 1, x, 2, 1, y, 2, 1 )\ny\n"
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base.strided.ssorthp,"var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nbase.strided.ssorthp( x.length, 1, x, 1 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nbase.strided.ssorthp( 2, -1, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.ssorthp( 2, 1, x1, 2 )\nx0\n"
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