@@ -2314,8 +2314,8 @@ base.strided.smeanors,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.str
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base.strided.smeanors.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanors.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.smeanors.ndarray( N, x, 2, 1 )\n"
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base.strided.smeanpn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanpn( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.smeanpn( N, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.smeanpn( N, x1, stride )\n"
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base.strided.smeanpn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanpn.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.smeanpn.ndarray( N, x, 2, 1 )\n"
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- base.strided.smeanpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanpw( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.smeanpw( N , x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.smeanpw( N , x1, stride )\n"
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- base.strided.smeanpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.smeanpw.ndarray( N , x, 2, 1 )\n"
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+ base.strided.smeanpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanpw( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.smeanpw( 3 , x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.smeanpw( 3 , x1, 2 )\n"
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+ base.strided.smeanpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.smeanpw.ndarray( 3 , x, 2, 1 )\n"
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base.strided.smeanwd,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanwd( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.smeanwd( 3, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.smeanwd( 3, x1, 2 )\n"
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base.strided.smeanwd.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.smeanwd.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.smeanwd.ndarray( 3, x, 2, 1 )\n"
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base.strided.smediansorted,"var x = new Float32Array( [ 1.0, 2.0, 3.0 ] );\nbase.strided.smediansorted( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.smediansorted( 3, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, 3.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.smediansorted( 3, x1, 2 )\n"
@@ -2448,8 +2448,8 @@ base.strided.sstdev,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strid
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base.strided.sstdev.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdev.ndarray( x.length, 1, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sstdev.ndarray( N, 1, x, 2, 1 )\n"
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base.strided.sstdevch,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevch( x.length, 1, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sstdevch( 3, 1, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sstdevch( 3, 1, x1, 2 )\n"
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base.strided.sstdevch.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevch.ndarray( x.length, 1, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sstdevch.ndarray( 3, 1, x, 2, 1 )\n"
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- base.strided.sstdevpn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevpn( x.length, 1, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.sstdevpn( N , 1, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.sstdevpn( N , 1, x1, stride )\n"
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- base.strided.sstdevpn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevpn.ndarray( x.length, 1, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.sstdevpn.ndarray( N , 1, x, 2, 1 )\n"
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+ base.strided.sstdevpn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevpn( x.length, 1, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sstdevpn( 3 , 1, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sstdevpn( 3 , 1, x1, 2 )\n"
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+ base.strided.sstdevpn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevpn.ndarray( x.length, 1, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sstdevpn.ndarray( 3 , 1, x, 2, 1 )\n"
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base.strided.sstdevtk,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevtk( x.length, 1, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sstdevtk( 3, 1, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sstdevtk( 3, 1, x1, 2 )\n"
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base.strided.sstdevtk.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevtk.ndarray( x.length, 1, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sstdevtk.ndarray( 3, 1, x, 2, 1 )\n"
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base.strided.sstdevwd,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sstdevwd( x.length, 1, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.sstdevwd( N, 1, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.sstdevwd( N, 1, x1, stride )\n"
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