@@ -2098,8 +2098,8 @@ base.strided.sdsnansumpw,"var x = new Float32Array( [ 1.0, -2.0, NaN, 2.0 ] );\n
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base.strided.sdsnansumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, NaN, 2.0 ] );\nbase.strided.sdsnansumpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0, NaN, NaN ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sdsnansumpw.ndarray( N, x, 2, 1 )\n"
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base.strided.sdssum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdssum( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar stride = 2;\nbase.strided.sdssum( 3, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nstride = 2;\nbase.strided.sdssum( 3, x1, stride )\n"
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base.strided.sdssum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdssum.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sdssum.ndarray( 3, x, 2, 1 )\n"
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- base.strided.sdssumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdssumpw( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.sdssumpw( N , x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\ nstride = 2;\nbase.strided.sdssumpw( N , x1, stride )\n"
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- base.strided.sdssumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdssumpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.sdssumpw.ndarray( N , x, 2, 1 )\n"
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+ base.strided.sdssumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdssumpw( x.length, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar stride = 2;\nbase.strided.sdssumpw( 3 , x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nstride = 2;\nbase.strided.sdssumpw( 3 , x1, stride )\n"
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+ base.strided.sdssumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdssumpw.ndarray( x.length, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sdssumpw.ndarray( 3 , x, 2, 1 )\n"
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base.strided.sfill,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.sfill( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sfill( N, 5.0, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nbase.strided.sfill( N, 5.0, x1, 2 )\nx0\n"
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base.strided.sfill.ndarray,"var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.sfill.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sfill.ndarray( N, 5.0, x, 2, 1 )\n"
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base.strided.sfloor,"var x = new Float32Array( [ -1.1, 1.1, 3.8, 4.5 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sfloor( x.length, x, 1, y, 1 )\nvar N = base.floor( x.length / 2 );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sfloor( N, x, 2, y, -1 )\nvar x0 = new Float32Array( [ -1.1, 1.1, 3.8, 4.5 ] );\nvar y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*2 );\nN = base.floor( x0.length / 2 );\nbase.strided.sfloor( N, x1, -2, y1, 1 )\ny0\n"
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