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if ((!connected ) && assumeSuccess) // Advanced users can assume success if required. Useful if the port is outputting messages at high navigation rate.
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if ((!connected ) && assumeSuccess && _signsOfLife) // Advanced users can assume success if required. Useful if the port is outputting messages at high navigation rate.
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{
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#ifndef SFE_UBLOX_REDUCED_PROG_MEM
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if ((_printDebug == true) || (_printLimitedDebug == true)) // This is important. Print this if doing limited debugging
if ((!connected ) && assumeSuccess) // Advanced users can assume success if required. Useful if the port is outputting messages at high navigation rate.
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if ((!connected ) && assumeSuccess && _signsOfLife) // Advanced users can assume success if required. Useful if the port is outputting messages at high navigation rate.
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{
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#ifndef SFE_UBLOX_REDUCED_PROG_MEM
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if ((_printDebug == true) || (_printLimitedDebug == true)) // This is important. Print this if doing limited debugging
if ((!connected ) && assumeSuccess) // Advanced users can assume success if required. Useful if the port is outputting messages at high navigation rate.
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if ((!connected ) && assumeSuccess && _signsOfLife) // Advanced users can assume success if required. Useful if the port is outputting messages at high navigation rate.
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{
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#ifndef SFE_UBLOX_REDUCED_PROG_MEM
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if ((_printDebug == true) || (_printLimitedDebug == true)) // This is important. Print this if doing limited debugging
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