@@ -11,7 +11,7 @@ object Test {
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def main (args : Array [String ]): Unit = {
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fun1(phantasmic[PhantomAny ])
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- fun1(phantasmic[ Blinky ] )
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+ fun1(new Blinky {} )
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fun1(new Inky {})
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fun1(new Pinky )
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fun1(phantasmic[Clyde ])
@@ -20,21 +20,21 @@ object Test {
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fun2(phantasmic[PhantomNothing ])
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fun3(phantasmic[PhantomAny ], phantasmic[PhantomNothing ])
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- fun3(phantasmic[ Blinky ] , phantasmic[PhantomNothing ])
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+ fun3(new Blinky {} , phantasmic[PhantomNothing ])
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fun3(new Inky {}, phantasmic[PhantomNothing ])
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fun3(new Pinky , phantasmic[PhantomNothing ])
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fun3(phantasmic[Clyde ], phantasmic[PhantomNothing ])
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fun3(phantasmic[PhantomNothing ], phantasmic[PhantomNothing ])
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fun4(1 , 2 )(phantasmic[PhantomAny ], phantasmic[PhantomNothing ])
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- fun4(3 , 4 )(phantasmic[ Blinky ] , phantasmic[PhantomNothing ])
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+ fun4(3 , 4 )(new Blinky {} , phantasmic[PhantomNothing ])
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fun4(5 , 6 )(new Inky {}, phantasmic[PhantomNothing ])
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fun4(7 , 8 )(new Pinky , phantasmic[PhantomNothing ])
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fun4(9 , 10 )(phantasmic[Clyde ], phantasmic[PhantomNothing ])
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fun4(11 , 12 )(phantasmic[PhantomNothing ], phantasmic[PhantomNothing ])
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fun5(phantasmic[PhantomAny ], phantasmic[PhantomNothing ])(13 , 14 )
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- fun5(phantasmic[ Blinky ] , phantasmic[PhantomNothing ])(15 , 16 )
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+ fun5(new Blinky {} , phantasmic[PhantomNothing ])(15 , 16 )
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fun5(new Inky {}, phantasmic[PhantomNothing ])(17 , 18 )
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fun5(new Pinky , phantasmic[PhantomNothing ])(19 , 20 )
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fun5(phantasmic[Clyde ], phantasmic[PhantomNothing ])(21 , 22 )
@@ -45,7 +45,7 @@ object Test {
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polyfun2(phantasmic[PhantomAny ])
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polyfun2(new Boo6 ().boo1)
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polyfun2(new Boo6 ().boo2)
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- polyfun2(phantasmic[ Blinky ])
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+ println( " polyfun2" ) // polyfun2(new Blinky {}) // FIXME: error: Type argument (Object & Test.Phantoms.Blinky)' does not conform to lower bound PhantomNothing
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polyfun2(new Inky {})
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polyfun2(new Pinky )
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polyfun2(phantasmic[Clyde ])
@@ -54,7 +54,7 @@ object Test {
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polyfun3(phantasmic[PhantomAny ])
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polyfun3(new Boo6 ().boo1)
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polyfun3(new Boo6 ().boo2)
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- polyfun3(phantasmic[ Blinky ])
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+ println( " polyfun3" ) // polyfun3(new Blinky {}) FIXME
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polyfun3(new Inky {})
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polyfun3(new Pinky )
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polyfun3(phantasmic[Clyde ])
@@ -63,21 +63,21 @@ object Test {
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polyfun4(phantasmic[PhantomAny ])
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polyfun4(new Boo6 ().boo1)
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polyfun4(new Boo6 ().boo2)
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- polyfun4(phantasmic[ Blinky ])
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+ println( " polyfun4" ) // polyfun4(new Blinky {}) FIXME
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polyfun4(new Inky {})
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polyfun4(new Pinky )
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polyfun4(phantasmic[Clyde ])
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polyfun4(phantasmic[PhantomNothing ])
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new Boo1 [PhantomAny ]().polyfun1(phantasmic[PhantomAny ])
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- new Boo1 [PhantomAny ]().polyfun1(phantasmic[ Blinky ] )
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+ new Boo1 [PhantomAny ]().polyfun1(new Blinky {} )
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new Boo1 [PhantomAny ]().polyfun1(new Inky {})
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new Boo1 [PhantomAny ]().polyfun1(phantasmic[PhantomNothing ])
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new Boo1 [Blinky ]().polyfun1(phantasmic[Clyde ])
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new Boo1 [PhantomNothing ]().polyfun1(phantasmic[PhantomNothing ])
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new Boo2 ().polyfun1(phantasmic[PhantomAny ])
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- new Boo2 ().polyfun1(phantasmic[ Blinky ] )
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+ new Boo2 ().polyfun1(new Blinky {} )
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new Boo2 ().polyfun1(new Inky {})
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new Boo2 ().polyfun1(new Pinky )
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new Boo2 ().polyfun1(phantasmic[Clyde ])
@@ -91,7 +91,7 @@ object Test {
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}.polyfun1(new Pinky )
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new Boo3 (){
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type Boo = Blinky
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- }.polyfun1(phantasmic[ Blinky ] )
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+ }.polyfun1(new Blinky {} )
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new Boo3 (){
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type Boo = PhantomAny
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}.polyfun1(phantasmic[PhantomNothing ])
@@ -100,7 +100,7 @@ object Test {
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}.polyfun1(phantasmic[PhantomNothing ])
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new Boo4 (phantasmic[PhantomAny ])
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- new Boo4 (phantasmic[ Blinky ] )
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+ new Boo4 (new Blinky {} )
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new Boo4 (new Inky {})
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new Boo4 (new Pinky )
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new Boo4 (phantasmic[Clyde ])
@@ -113,21 +113,21 @@ object Test {
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fun(phantomFun1())
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fun(phantomFun2(phantasmic[PhantomAny ]))
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- fun(phantomFun2(phantasmic[ Blinky ] ))
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+ fun(phantomFun2(new Blinky {} ))
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fun(phantomFun2(new Inky {}))
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fun(phantomFun2(new Pinky ))
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fun(phantomFun2(phantasmic[Clyde ]))
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fun(phantomFun2(phantasmic[PhantomNothing ]))
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fun(phantomFun3(phantasmic[PhantomAny ]))
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- fun(phantomFun3(phantasmic[ Blinky ]))
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+ // fun(phantomFun3(new Blinky {})) FIXME
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fun(phantomFun3(new Inky {}))
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fun(phantomFun3(new Pinky ))
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fun(phantomFun3(phantasmic[Clyde ]))
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fun(phantomFun3(phantasmic[PhantomNothing ]))
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fun(phantomFun4(phantasmic[PhantomAny ]))
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- fun(phantomFun4(phantasmic[ Blinky ]))
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+ // fun(phantomFun4(new Blinky {})) FIXME
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fun(phantomFun4(new Inky {}))
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fun(phantomFun4(new Pinky ))
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fun(phantomFun4(phantasmic[Clyde ]))
@@ -147,14 +147,14 @@ object Test {
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pacFun3(phantasmic[PhantomNothing ])
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hkFun1(phantasmic[PhantomAny ])
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- hkFun1(phantasmic[ Blinky ])
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+ println( " hkFun1" ) // hkFun1(new Blinky {}) // FIXME
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hkFun1(new Inky {})
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hkFun1(new Pinky )
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hkFun1(phantasmic[Clyde ])
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hkFun1(phantasmic[PhantomNothing ])
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fun(hkFun2(phantasmic[PhantomAny ]))
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- fun(hkFun2(phantasmic[ Blinky ]))
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+ // fun(hkFun2(new Blinky {})) FIXME
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fun(hkFun2(new Inky {}))
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fun(hkFun2(new Pinky ))
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fun(hkFun2(phantasmic[Clyde ]))
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