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| 1 | +# Device path code generation |
| 2 | + |
| 3 | +This module of `xtask` generates code for reading and building UEFI |
| 4 | +device paths. The command is `cargo xtask gen-code`. |
| 5 | + |
| 6 | +There are a large number of device path nodes; the UEFI Specification |
| 7 | +devotes some 40 pages to describing them all. These definitions are |
| 8 | +specified in Rust-like code in [`spec.rs`], and the code generator |
| 9 | +produces [`src/proto/device_path/device_path_gen.rs`] containing the |
| 10 | +final Rust code. We check this generated file into the git repo, so |
| 11 | +there's no need for a `build.rs`. |
| 12 | + |
| 13 | +For each device path node, we generate a packed struct and a builder |
| 14 | +struct. The packed struct corresponds almost exactly to the node |
| 15 | +structure in the UEFI Specification and is used for read-only access to |
| 16 | +a node. The builder struct is used to create new nodes. |
| 17 | + |
| 18 | +## `spec.rs` |
| 19 | + |
| 20 | +The `spec.rs` file is the input that describes each node. The code in |
| 21 | +this file is syntactically valid Rust code, but it's not included |
| 22 | +directly with a `mod` statement anywhere. Instead, the code is parsed |
| 23 | +with [`syn`] and processed in various ways. |
| 24 | + |
| 25 | +The file is organized with modules, one for each [`DeviceType`]. Within |
| 26 | +each module are the node definitions. Each node is a `struct` marked |
| 27 | +with a `#[node(...)]` attribute, which can contain the following |
| 28 | +properties: |
| 29 | +* `static_size = <N>` (required): Specifies the expected static size (in |
| 30 | + bytes) of the node. This excludes dynamically-sized fields. This is |
| 31 | + compared against the internally-calculated size of the struct to help |
| 32 | + validate that the node definition is correct. The UEFI Specification |
| 33 | + usually says what this value is when describing the node, although a |
| 34 | + few are missing or incorrect. |
| 35 | +* `sub_type` (optional): Sets the [`DeviceSubType`]. This is usually |
| 36 | + inferred from the node's name and the module it's in, but there are a |
| 37 | + few edge cases where it needs to be manually specified. |
| 38 | + |
| 39 | +A node struct can be a unit struct, or contain some number of fields. By |
| 40 | +default, fields are used unchanged in both the packed and builder |
| 41 | +structs. Fields can optionally be marked with a `[#node(...)]` attribute |
| 42 | +to alter the code generation, with the following optional properties: |
| 43 | +* `no_get_func`: No getter will be generated for this field. |
| 44 | +* `custom_get_impl`: A getter will be generated for this field, but the |
| 45 | + autogenerated implementation will be replaced with a call to |
| 46 | + `self.get_<field_name>`. |
| 47 | +* `build_type = <false|"string">`: If set to `false`, no field will be |
| 48 | + generated in the builder struct. If set to a string, the contents of |
| 49 | + the string will be parsed as a type to use for the build field. |
| 50 | +* `custom_build_impl`: When building a node, the autogenerated |
| 51 | + implementation for this field will be replaced with a call to |
| 52 | + `self.build_<field_name>`. If the field is a DST, the destination |
| 53 | + buffer will be passed in. Otherwise, the type is copyable and the |
| 54 | + function will just return the value directly. |
| 55 | +* `custom_build_size_impl`: When calculating the size of node before |
| 56 | + building it, the autogenerated implementation for this field will be |
| 57 | + replaced with a call to `self.build_size_<field_name>`. |
| 58 | + |
| 59 | +Any items in a module that are not node structs will be passed through |
| 60 | +unmodified to the generated output file. An item can be annotated with a |
| 61 | +`#[build]` attribute to put it in the corresponding build module, |
| 62 | +otherwise it will go in the corresponding packed module. |
| 63 | + |
| 64 | +## Design notes |
| 65 | + |
| 66 | +### Why have two structs for each node type? |
| 67 | + |
| 68 | +Having two structs for each node type, a packed struct and a builder |
| 69 | +struct, is motivated primarily by DST nodes. Many nodes end in a |
| 70 | +dynamically-sized slice, which prevents the normal struct construction |
| 71 | +syntax from being used. One option would be to generate a construction |
| 72 | +function that takes an argument for each field, but that can negatively |
| 73 | +impact readibility since there's no named-argument syntax. Having a |
| 74 | +separate builder struct allows us to use the normal struct construction |
| 75 | +syntax. DST fields in the builder are replaced with slice references. |
| 76 | + |
| 77 | +### Why code generation? |
| 78 | + |
| 79 | +With the need for two structs per node type established, the need for |
| 80 | +some kind of code generation becomes clear: having to actually write |
| 81 | +everything out by hand twice would be a huge pain and bug prone. |
| 82 | + |
| 83 | +Code generation is also very helpful for all the code to write out |
| 84 | +builder nodes into the packed form, and for generating other functions |
| 85 | +such as debug and conversion impls. |
| 86 | + |
| 87 | +### Why this type of code generation? |
| 88 | + |
| 89 | +Rust offers a few built-in options for code generation: declarative |
| 90 | +macros, proc macros, and `build.rs`. |
| 91 | + |
| 92 | +Declarative macros can get quite hard to read for anything too |
| 93 | +complicated. There are a fair number of idiosyncratic node types, so a |
| 94 | +declarative macro would almost certainly be quite complicated and |
| 95 | +therefore hard to read. |
| 96 | + |
| 97 | +A proc macro, on the other hand, would certainly work for this use |
| 98 | +case. It can read arbitrary Rust syntax and produce arbitrary Rust |
| 99 | +code. The macro itself is fairly normal Rust code and hence can be quite |
| 100 | +readable. However, there are a couple drawbacks. First, it makes it |
| 101 | +harder for the `uefi` to ever stop having a hard dependency on |
| 102 | +`uefi-macros` in the future. Many crates try to make proc macros |
| 103 | +optional to improve compilation time, so it would be nice to keep that |
| 104 | +option open. Second, the generated code is invisible without special |
| 105 | +compilation flags. For a big complicated macro, that makes it more |
| 106 | +challenging to get the code generation correct in the first place, and |
| 107 | +also makes it harder to provide good errors to end-user code that uses |
| 108 | +the generated items, since the error message will point to the input to |
| 109 | +the macro, not the implicit generated output. |
| 110 | + |
| 111 | +Next up there's `build.rs`, which is run automatically as part of the |
| 112 | +build and can generate arbitrary output files. Using `build.rs` we could |
| 113 | +use [`syn`] and [`quote`] just like a proc macro to specify nodes in a |
| 114 | +convenient format and generate code in a real file. That would solve the |
| 115 | +"invisible generated code" problem of proc macros, but it has the same |
| 116 | +compilation-time drawbacks. It also introduces a new problem: `build.rs` |
| 117 | +may not integrate well with non-cargo build systems. |
| 118 | + |
| 119 | +That brings us to the solution actually implemented here, which is to |
| 120 | +use [`syn`] and [`quote`] like a proc macro, but to do so "offline" with |
| 121 | +an `xtask` command, and store the result in the git repo. This solves |
| 122 | +all the previous problems, and the only drawback is that it's possible |
| 123 | +to forget to run the command to update the generated code. However, a CI |
| 124 | +job verifies that the generated code is up to date so such mistakes |
| 125 | +won't make it into `main`. |
| 126 | + |
| 127 | +[`quote`]: https://docs.rs/quote |
| 128 | +[`spec.rs`]: ./spec.rs |
| 129 | +[`syn`]: https://docs.rs/syn |
| 130 | +[`src/proto/device_path/device_path_gen.rs`]: ../../../src/proto/device_path/device_path_gen.rs |
| 131 | +[`DeviceType`]: https://docs.rs/uefi/latest/uefi/proto/device_path/struct.DeviceType.html |
| 132 | +[`DeviceSubType`]: https://docs.rs/uefi/latest/uefi/proto/device_path/struct.DeviceSubType.html |
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