diff --git a/content/posts/newsletter-018/index.md b/content/posts/newsletter-018/index.md index 89214da0f..275a870d2 100644 --- a/content/posts/newsletter-018/index.md +++ b/content/posts/newsletter-018/index.md @@ -217,6 +217,31 @@ fight through multiple levels to get out. ## Engine Updates +### [`ggez`](ggez) + +![ggez logo](../newsletter-005/ggez-logo-maroon-full.svg) + +`ggez` is a lightweight cross-platform game framework for making 2D +games with minimum friction. + +The zero'th release candidate for version 0.6.0 has been released and +there has been no particularly horrific outcry of people's games +exploding. A first release candidate with a pile of medium-sized bug +fixes should be coming in early February, hopefully soon followed by a +full release. Special thanks to the contributors who helped hunt bugs +and organize PR's to get this version out the door: + +- PSteinhaus +- Manghi +- AaronM04 +- Systemcluster +- Andy-Python-Programmer + +_Discussions: [Issue tracker](ggez-github)_ + +[ggez]: https://crates.io/crates/ggez +[ggez-github]: https://github.com/ggez/ggez/milestone/6 + ### [Tetra] [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,