diff --git a/.gitignore b/.gitignore index 364fdec1a..0c376eaec 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,2 @@ public/ +.DS_Store diff --git a/content/posts/newsletter-018/index.md b/content/posts/newsletter-018/index.md index 5f53ed758..98d2252c3 100644 --- a/content/posts/newsletter-018/index.md +++ b/content/posts/newsletter-018/index.md @@ -216,6 +216,24 @@ _Discussions: [/r/rust](https://www.reddit.com/r/rust/comments/l3ma3d/kira_game_ [Kira]: https://github.com/tesselode/kira [@tesselode]: https://twitter.com/tesselode +### [gfx-rs] and [wgpu-rs] + +![Spaceship](wgpu-spaceship.jpg) + +The community managed to squeeze the v0.7 releases out +at the end of the month. See the detailed notes on [gfx blog post]. + +The highlight of the show is about shaders. Most of wgpu-rs shaders are +now written in [WGSL], +and gfx-rs community is inviting Rust game/graphics developers to evaluate if +[naga] could fulfill their shader translation needs in the future. + +[gfx-rs]: https://github.com/gfx-rs/gfx +[wgpu-rs]: https://github.com/gfx-rs/wgpu-rs +[gfx blog post]: https://gfx-rs.github.io/2021/02/02/release-0.7.html +[WGSL]: https://gpuweb.github.io/gpuweb/wgsl.html +[naga]: https://github.com/gfx-rs/naga + ## Popular Workgroup Issues in Github diff --git a/content/posts/newsletter-018/wgpu-spaceship.jpg b/content/posts/newsletter-018/wgpu-spaceship.jpg new file mode 100644 index 000000000..d44d5272c Binary files /dev/null and b/content/posts/newsletter-018/wgpu-spaceship.jpg differ