From ea013788cdd02435b3597a55fe6445d59c96a06b Mon Sep 17 00:00:00 2001 From: PENGUINLIONG Date: Thu, 7 Jan 2021 00:26:35 +0800 Subject: [PATCH] N17: SPIR-Q --- content/posts/newsletter-017/index.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/content/posts/newsletter-017/index.md b/content/posts/newsletter-017/index.md index b0c3e7381..5081f3a65 100644 --- a/content/posts/newsletter-017/index.md +++ b/content/posts/newsletter-017/index.md @@ -104,6 +104,18 @@ For full details and a list of breaking changes, see the [tetra]: https://github.com/17cupsofcoffee/tetra [tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md +### [SPIR-Q] + +[SPIR-Q] is a light-weight SPIR-V query library which supports one-pass shader +parsing and reflection. The latest release, version 0.4.10, introduced customized +shader auditing by allowing the users to hook and to inspect the instructions +SPIR-Q has worked on, while with all access to its reflection intermediates. + +For more information, please refer to [the original post][spirq-reddit]. + +[SPIR-Q]: https://github.com/penguinliong/spirq-rs +[spirq-reddit]: https://www.reddit.com/r/rust_gamedev/comments/kgv4gh/spirq_0410_customized_shader_reflection_no_hassle + ## Popular Workgroup Issues in Github