From 5a80d45a97ba2fbc5041267833a06ffef57c09a7 Mon Sep 17 00:00:00 2001 From: walterpie <61631991+walterpie@users.noreply.github.com> Date: Sat, 7 Nov 2020 19:08:46 +0100 Subject: [PATCH 1/3] N15: physme --- content/posts/newsletter-015/index.md | 28 +++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index d775e9390..d1dfd36c7 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -822,6 +822,34 @@ and follow [@BevyEngine on Twitter][bevy-twitter]. [bevy-reddit]: https://reddit.com/r/bevy [bevy-twitter]: https://twitter.com/BevyEngine +### [physme] + +[Physme] is not your typical physics engine. It doesn't exactly simulate +real world physics and it never will. Instead it has only two goals: + +- To provide satisfying real-time dynamics for 2D and 3D games +- To have a simple to use API + +Physme will only work with [bevy] and is not made to support other game +engines. + +The current release supports bevy 0.2, but work is being done to support +bevy 0.3. + +The current feature set includes: + +- Rigid bodies +- Multiple colliders per body +- Static and semikinematic bodies +- Sensor bodies +- Oriented bounding boxes +- Fixed, mechanical and spring joints +- Broad phase + +All of the above listed features are supported in both 2D and 3D. + +[physme]: https://github.com/walterpie/physme + ### [Tetra] [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, From 76e2a3097eec4366f6cc60cc095a219eb489b3a0 Mon Sep 17 00:00:00 2001 From: walterpie <61631991+walterpie@users.noreply.github.com> Date: Sat, 7 Nov 2020 19:17:09 +0100 Subject: [PATCH 2/3] N15: move physme to where it's supposed to be --- content/posts/newsletter-015/index.md | 56 +++++++++++++-------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index d1dfd36c7..424d4d623 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -615,6 +615,34 @@ up to make sure performances regressions can be detected early. [bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started [cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking +### [physme] + +[Physme] is not your typical physics engine. It doesn't exactly simulate +real world physics and it never will. Instead it has only two goals: + +- To provide satisfying real-time dynamics for 2D and 3D games +- To have a simple to use API + +Physme will only work with [bevy] and is not made to support other game +engines. + +The current release supports bevy 0.2, but work is being done to support +bevy 0.3. + +The current feature set includes: + +- Rigid bodies +- Multiple colliders per body +- Static and semikinematic bodies +- Sensor bodies +- Oriented bounding boxes +- Fixed, mechanical and spring joints +- Broad phase + +All of the above listed features are supported in both 2D and 3D. + +[physme]: https://github.com/walterpie/physme + ### [This Month in Mun][mun-october] [![Mun logo](mun-logo.png)][Mun] @@ -822,34 +850,6 @@ and follow [@BevyEngine on Twitter][bevy-twitter]. [bevy-reddit]: https://reddit.com/r/bevy [bevy-twitter]: https://twitter.com/BevyEngine -### [physme] - -[Physme] is not your typical physics engine. It doesn't exactly simulate -real world physics and it never will. Instead it has only two goals: - -- To provide satisfying real-time dynamics for 2D and 3D games -- To have a simple to use API - -Physme will only work with [bevy] and is not made to support other game -engines. - -The current release supports bevy 0.2, but work is being done to support -bevy 0.3. - -The current feature set includes: - -- Rigid bodies -- Multiple colliders per body -- Static and semikinematic bodies -- Sensor bodies -- Oriented bounding boxes -- Fixed, mechanical and spring joints -- Broad phase - -All of the above listed features are supported in both 2D and 3D. - -[physme]: https://github.com/walterpie/physme - ### [Tetra] [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, From be29513bf31d1324243c68d277124f6bc06d33e5 Mon Sep 17 00:00:00 2001 From: Andrey Lesnikov Date: Sun, 8 Nov 2020 11:24:59 +0300 Subject: [PATCH 3/3] N15: physme: Tiny tweak --- content/posts/newsletter-015/index.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index 424d4d623..07811a279 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -620,12 +620,11 @@ up to make sure performances regressions can be detected early. [Physme] is not your typical physics engine. It doesn't exactly simulate real world physics and it never will. Instead it has only two goals: -- To provide satisfying real-time dynamics for 2D and 3D games -- To have a simple to use API +- To provide satisfying real-time dynamics for 2D and 3D games. +- To have a simple to use API. Physme will only work with [bevy] and is not made to support other game engines. - The current release supports bevy 0.2, but work is being done to support bevy 0.3.