diff --git a/content/posts/newsletter-014/citybound.png b/content/posts/newsletter-014/citybound.png new file mode 100644 index 000000000..ff16be07e Binary files /dev/null and b/content/posts/newsletter-014/citybound.png differ diff --git a/content/posts/newsletter-014/index.md b/content/posts/newsletter-014/index.md index 158e993bc..2c2eea3f8 100644 --- a/content/posts/newsletter-014/index.md +++ b/content/posts/newsletter-014/index.md @@ -85,6 +85,19 @@ Some of this month's updates: [mkirk]: https://github.com/michaelkirk [NoSuchThingAsRandom]: https://github.com/NoSuchThingAsRandom/ +### [Citybound] + +![Live editing of procedural architecture rules](citybound.png) + +[Citybound] is a city simulation and city building game. This month, +[Anselm Eickhoff] published [a small demo] of his domain specific language +for procedural architecture, which is interpreted by Rust and now supports +hot-code reload of building rules in the running game. + +[Citybound]: https://aeplay.org/citybound +[Anselm Eickhoff]: https://twitter.com/ae_play +[a small demo]: https://reddit.com/r/Citybound/comments/j2xg2s/sneak_peek_custom_procedural_architecture + ### [Mimas] ![Mimas screenshot](mimas.png)