diff --git a/content/posts/newsletter-012/index.md b/content/posts/newsletter-012/index.md index 67fe455aa..b12e83583 100644 --- a/content/posts/newsletter-012/index.md +++ b/content/posts/newsletter-012/index.md @@ -268,6 +268,56 @@ particles. [on-fps-game-2]: http://atilkockar.com/on-fps-game-progress-2/ [@pingFromHeaven]: https://twitter.com/pingFromHeaven +### [Veloren][veloren] + +![Sunrise](veloren-sunrise.gif) + +^ _Sunrise_ + +[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf +Fortress and Cube World. + +In July, Veloren reached its 1000th merge! Lots of work has been done towards +the 0.7 release. The release date has been pushed from the beginning of August +to mid-August. A loot table system was added to item drops. Lots of work has +been done on animations and quadrupeds. Networking has switched to a new +system. Significant improvements have been made to pathfinding system to improve +fast quadruped movement. Particle systems are being implemented and optimized. A +crafting GUI has been added. Translations have stabalized significantly, and +there is a framework for translators to know what needs to be done. + +![Fire particles](veloren-fire.gif) + +^ _Progress on the particle system_ + +You can read more about some specific topics from July: + +- [Networking Milestone](https://veloren.net/devblog-75#networking-milestone-by-xmac94x) +- [The Case of the Disappearing Entities](https://veloren.net/devblog-75#the-case-of-the-disappearing-entities-by-imbris) +- [Pathfinding](https://veloren.net/devblog-75#pathfinding-with-zesterer) +- [GUID Insights](https://veloren.net/devblog-75#guid-insights-by-sharp) +- [Particle System](https://veloren.net/devblog-76#particle-system-by-lobster) +- [Translation Help](https://veloren.net/devblog-76#we-need-your-help-for-translations-this-is-how-it-s-done-by-xmac94x) +- [Particle Improvements](https://veloren.net/devblog-77#particle-improvements-by-lobster) +- [CPU Workloads](https://veloren.net/devblog-77#cpu-workloads-by-angelonfira) +- [Refactoring WORLD_SIZE](https://veloren.net/devblog-78#refactoring-world-size-by-sharp) + +July's full weekly devlogs: "This Week In Veloren...": +[#75](https://veloren.net/devblog-75), +[#76](https://veloren.net/devblog-76), +[#77](https://veloren.net/devblog-77), +[#78](https://veloren.net/devblog-78). + +In August, 0.7 will be released. Work will continue on castle and cave +geneartion. The inaugural episode of the Rust Game Dev podcast will be released, +which features an interview by Veloren developers. + +![Quadrupeds](veloren-quadrupeds.png) + +^ _Quadruped overhaul_ + +[veloren]: https://veloren.net + ## Learning Material Updates ### [Rust on iOS with SDL2][rust-ios-sdl2-post] diff --git a/content/posts/newsletter-012/veloren-fire.gif b/content/posts/newsletter-012/veloren-fire.gif new file mode 100644 index 000000000..a06dcf764 Binary files /dev/null and b/content/posts/newsletter-012/veloren-fire.gif differ diff --git a/content/posts/newsletter-012/veloren-quadrupeds.png b/content/posts/newsletter-012/veloren-quadrupeds.png new file mode 100644 index 000000000..b20e17da3 Binary files /dev/null and b/content/posts/newsletter-012/veloren-quadrupeds.png differ diff --git a/content/posts/newsletter-012/veloren-sunrise.gif b/content/posts/newsletter-012/veloren-sunrise.gif new file mode 100644 index 000000000..675d9b116 Binary files /dev/null and b/content/posts/newsletter-012/veloren-sunrise.gif differ