From 809593159f65e0c32b366937b4f5dfe7f5d3f586 Mon Sep 17 00:00:00 2001 From: Joe Clay <27cupsofcoffee@gmail.com> Date: Sat, 30 May 2020 19:19:06 +0100 Subject: [PATCH 1/3] Add Tetra content for newsletter 10 --- content/posts/newsletter-010/index.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/content/posts/newsletter-010/index.md b/content/posts/newsletter-010/index.md index 0cd683184..9d2f0982c 100644 --- a/content/posts/newsletter-010/index.md +++ b/content/posts/newsletter-010/index.md @@ -58,6 +58,19 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Library & Tooling Updates +### [Tetra] 0.3.5 + +[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, version 0.3.5 was released, featuring: + +* A new suite of functions for querying information about the player's connected monitors +* Tweaks to the startup code, to ensure slow asset loading doesn't cause the window to hang +* Several under the hood bug fixes + +Additionally, planning for 0.4 has begun, which will [bring some changes to the `Font`/`Text` API][tetra-040]. + +[Tetra]: https://github.com/17cupsofcoffee/tetra +[tetra-040]: https://twitter.com/17cupsofcoffee/status/1256599606697308164 + ## Popular Workgroup Issues in Github From 0eeac53a509880dbed43670af78449c808ee256f Mon Sep 17 00:00:00 2001 From: Joe Clay <27cupsofcoffee@gmail.com> Date: Sat, 30 May 2020 19:21:01 +0100 Subject: [PATCH 2/3] Fix Tetra version number --- content/posts/newsletter-010/index.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/content/posts/newsletter-010/index.md b/content/posts/newsletter-010/index.md index 9d2f0982c..04f2a73b1 100644 --- a/content/posts/newsletter-010/index.md +++ b/content/posts/newsletter-010/index.md @@ -58,9 +58,9 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Library & Tooling Updates -### [Tetra] 0.3.5 +### [Tetra 0.3.6][tetra-036] -[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, version 0.3.5 was released, featuring: +[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, [version 0.3.6 was released][tetra-036], featuring: * A new suite of functions for querying information about the player's connected monitors * Tweaks to the startup code, to ensure slow asset loading doesn't cause the window to hang @@ -69,6 +69,7 @@ If needed, a section can be split into subsections with a "------" delimiter. Additionally, planning for 0.4 has begun, which will [bring some changes to the `Font`/`Text` API][tetra-040]. [Tetra]: https://github.com/17cupsofcoffee/tetra +[tetra-036]: https://twitter.com/17cupsofcoffee/status/1261381601524621312 [tetra-040]: https://twitter.com/17cupsofcoffee/status/1256599606697308164 ## Popular Workgroup Issues in Github From 260589df3d4f9de0a34446b9838c76f98429df26 Mon Sep 17 00:00:00 2001 From: Joe Clay <27cupsofcoffee@gmail.com> Date: Sat, 30 May 2020 19:26:51 +0100 Subject: [PATCH 3/3] Change formatting of Tetra section --- content/posts/newsletter-010/index.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/content/posts/newsletter-010/index.md b/content/posts/newsletter-010/index.md index 04f2a73b1..79630d609 100644 --- a/content/posts/newsletter-010/index.md +++ b/content/posts/newsletter-010/index.md @@ -60,13 +60,15 @@ If needed, a section can be split into subsections with a "------" delimiter. ### [Tetra 0.3.6][tetra-036] -[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, [version 0.3.6 was released][tetra-036], featuring: +[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, +[version 0.3.6 was released][tetra-036], featuring: -* A new suite of functions for querying information about the player's connected monitors -* Tweaks to the startup code, to ensure slow asset loading doesn't cause the window to hang -* Several under the hood bug fixes +- A new suite of functions for querying information about the player's connected monitors +- Tweaks to the startup code, to ensure slow asset loading doesn't cause the window to hang +- Several under the hood bug fixes -Additionally, planning for 0.4 has begun, which will [bring some changes to the `Font`/`Text` API][tetra-040]. +Additionally, planning for 0.4 has begun, which will +[bring some changes to the `Font`/`Text` API][tetra-040]. [Tetra]: https://github.com/17cupsofcoffee/tetra [tetra-036]: https://twitter.com/17cupsofcoffee/status/1261381601524621312