diff --git a/content/posts/newsletter-008/index.md b/content/posts/newsletter-008/index.md index 1c7679fd3..2bc1f86e1 100644 --- a/content/posts/newsletter-008/index.md +++ b/content/posts/newsletter-008/index.md @@ -331,6 +331,62 @@ Some of this month's updates: [zemeroth-icons]: https://twitter.com/ozkriff/status/1241718003470917635 [zemeroth-gwg]: https://twitter.com/ozkriff/status/1244960610296696834 +### [Veloren][veloren] + +![LoD](veloren1.png) + +^ _Work on Level of Detail_ + +[Veloren][veloren] is an open world, open-source voxel RPG +inspired by Dwarf Fortress and Cube World. + +Many systems have been worked on in March. Worldsim is making progress through +simulation of civilization over time. The map has seen improvements for +lighting. Certain parts of the UI have been going through big changes. Many +small outstanding issues have been worked on by a few diligent contributors. +Networking is also being reworked from the ground up. + +Here is the March changelog: + +```text +- Added sfx for wielding/unwielding weapons +- Fixed NPCs attacking the player forever after killing them +- Added sfx for collecting, dropping and using inventory items +- New attack animation +- weapon control system +- Game pauses when in singleplayer and pause menu +- Added authentication system (to play on the official server register on https://account.veloren.net) +- Added gamepad/controller support +- Added player feedback when attempting to pickup an item with a full inventory +- Added free look +- Added Italian translation +- Added Portuguese translation +- Added Turkish translation +``` + +![Hanging out](veloren2.png) + +You can read more about some specific topics: + +- [New Networking Protocol](https://veloren.net/devblog-57#new-networking-protocol-by-xmac94x) +- [External Work](https://veloren.net/devblog-58#the-external-work-of-imbris) +- [Winit Issues](https://veloren.net/devblog-59#status-of-the-winit-update-branch) +- [UI Improvements](https://veloren.net/devblog-59#ui-improvements-by-pfau-and-co) +- [Map Improvements](https://veloren.net/devblog-60#map-improvements-by-sharp) +- [World Simulation Process](https://veloren.net/devblog-61#world-simulation-process-by-zesterer) + +With the Content Update scheduled to come out at the end of April, many systems +will be finishing up development. Keep a lookout for the launch party! + +March's full weekly devlogs: "This Week In Veloren...": +[#57](https://veloren.net/devblog-57), +[#58](https://veloren.net/devblog-58), +[#59](https://veloren.net/devblog-59), +[#60](https://veloren.net/devblog-60), +[#61](https://veloren.net/devblog-61). + +[veloren]: https://veloren.net + ## Library & Tooling Updates ### [bracket-lib] diff --git a/content/posts/newsletter-008/veloren1.png b/content/posts/newsletter-008/veloren1.png new file mode 100644 index 000000000..c28e7bcdf Binary files /dev/null and b/content/posts/newsletter-008/veloren1.png differ diff --git a/content/posts/newsletter-008/veloren2.png b/content/posts/newsletter-008/veloren2.png new file mode 100644 index 000000000..bdd08c677 Binary files /dev/null and b/content/posts/newsletter-008/veloren2.png differ