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jayraveozkriff
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Newsletter 11: runner (#182)
* add gameplay graphic * add info about runner * Newsletter 11: runner: style tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-011/index.md

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@@ -131,6 +131,23 @@ A/B Street uses a [custom GUI library][ezgui], leveraging `glium`, `usvg`, and
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[abstreet-reddit]: https://old.reddit.com/r/Seattle/comments/hdtucd/ab_street_think_you_can_fix_seattles_traffic/
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[abstreet-stranger]: https://www.thestranger.com/slog/2020/06/29/43999454/ab-streets-game-lets-you-create-the-seattle-street-grid-of-your-dreams
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### [runner]
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[![Runner gameplay sample](runner_gameplay_sample.png)](https://vimeo.com/428851779)
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[runner] is a simple side-scrolling endless runner game that takes place in
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a bright world that only has our fearless adventurer & a few pesky beings
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that are bent on keeping her from running! It uses [specs] for [ECS]
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and has multiple frontends: [sdl2] & [quicksilver].
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Between the two frontends it can target the majority of the platforms:
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Web, Mac, Linux, Windows (untested) & possible even iOS & Android.
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[runner]: https://github.com/jayrave/runner
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[specs]: https://github.com/amethyst/specs
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[ECS]: https://en.wikipedia.org/wiki/Entity_component_system
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[sdl2]: https://github.com/Rust-SDL2/rust-sdl2
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[quicksilver]: https://github.com/ryanisaacg/quicksilver
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### [Guacamole Runner][guacamole]
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![gif](guacamole.gif)
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