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Newsletter 8: Veloren (#108)
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content/posts/newsletter-008/index.md

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@@ -331,6 +331,62 @@ Some of this month's updates:
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[zemeroth-icons]: https://twitter.com/ozkriff/status/1241718003470917635
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[zemeroth-gwg]: https://twitter.com/ozkriff/status/1244960610296696834
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### [Veloren][veloren]
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![LoD](veloren1.png)
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^ _Work on Level of Detail_
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[Veloren][veloren] is an open world, open-source voxel RPG
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inspired by Dwarf Fortress and Cube World.
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Many systems have been worked on in March. Worldsim is making progress through
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simulation of civilization over time. The map has seen improvements for
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lighting. Certain parts of the UI have been going through big changes. Many
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small outstanding issues have been worked on by a few diligent contributors.
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Networking is also being reworked from the ground up.
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Here is the March changelog:
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```text
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- Added sfx for wielding/unwielding weapons
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- Fixed NPCs attacking the player forever after killing them
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- Added sfx for collecting, dropping and using inventory items
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- New attack animation
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- weapon control system
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- Game pauses when in singleplayer and pause menu
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- Added authentication system (to play on the official server register on https://account.veloren.net)
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- Added gamepad/controller support
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- Added player feedback when attempting to pickup an item with a full inventory
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- Added free look
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- Added Italian translation
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- Added Portuguese translation
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- Added Turkish translation
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```
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![Hanging out](veloren2.png)
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You can read more about some specific topics:
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- [New Networking Protocol](https://veloren.net/devblog-57#new-networking-protocol-by-xmac94x)
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- [External Work](https://veloren.net/devblog-58#the-external-work-of-imbris)
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- [Winit Issues](https://veloren.net/devblog-59#status-of-the-winit-update-branch)
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- [UI Improvements](https://veloren.net/devblog-59#ui-improvements-by-pfau-and-co)
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- [Map Improvements](https://veloren.net/devblog-60#map-improvements-by-sharp)
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- [World Simulation Process](https://veloren.net/devblog-61#world-simulation-process-by-zesterer)
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With the Content Update scheduled to come out at the end of April, many systems
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will be finishing up development. Keep a lookout for the launch party!
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March's full weekly devlogs: "This Week In Veloren...":
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[#57](https://veloren.net/devblog-57),
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[#58](https://veloren.net/devblog-58),
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[#59](https://veloren.net/devblog-59),
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[#60](https://veloren.net/devblog-60),
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[#61](https://veloren.net/devblog-61).
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[veloren]: https://veloren.net
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## Library & Tooling Updates
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### [bracket-lib]
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