@@ -43,7 +43,6 @@ Feel free to send PRs about your own projects!
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- [ Interviews] ( #interviews )
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- [ Metalmancy @ OpenSauce] ( #metalmancy-opensauce )
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- [ Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games] ( #tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games )
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- - [ Meeting Minutes] ( #meeting-minutes )
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- [ Blog Posts] ( #blog-posts )
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- [ Requests for Contribution] ( #requests-for-contribution )
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- [ Jobs] ( #jobs )
@@ -141,6 +140,22 @@ _See also the [devlog article][gd-dev-june]._
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## Learning Material Updates
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+ ### [ Bevy Cheatbook] [ bevy-cheatbook ]
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+ The community-beloved unofficial [ Bevy Cheatbook] [ bevy-cheatbook ] by Ida "Iyes" is a collection of Bevy tutorials, recipes and advanced documentation.
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+ The cheatbook is currently in the process of being updated to Bevy 0.14 and now features the following new chapters:
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+ - [ Transform Interpolation/Extrapolation] ( https://bevy-cheatbook.github.io/cookbook/smooth-movement.html ) :
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+ How to get smooth-looking movement on-screen for things you simulate in FixedUpdate
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+ - [ Internal Parallelism] ( https://bevy-cheatbook.github.io/programming/par-iter.html ) :
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+ Multithreading within a Bevy system
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+ - [ One-Shot Systems] ( https://bevy-cheatbook.github.io/programming/one-shot-systems.html ) :
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+ Systems that you run on-demand, not in a schedule
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+ - [ Background Computation] ( https://bevy-cheatbook.github.io/fundamentals/async-compute.html ) :
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+ How to do processing that may span multiple frame updates and not hold up the game's framerate with long CPU work.
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+ [ bevy-cheatbook ] : https://bevy-cheatbook.github.io/
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## Tooling Updates
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### [ Rusty Playdate]
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<!-- One-liners for plan items that haven't got their own sections. -->
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- ## Meeting Minutes
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- <!-- Up to 10 most important notes + a link to the full details -->
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- [ See all meeting issues] [ label_meeting ] including full text notes
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- or [ join the next meeting] [ join ] .
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- [ label_meeting ] : https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
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## Blog Posts
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### [ Dioxus Labs + "High-level Rust"] [ dioxus-post ]
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