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Add cheatbook
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content/news/052/index.md

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- [Interviews](#interviews)
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- [Metalmancy @ OpenSauce](#metalmancy-opensauce)
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- [Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games](#tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games)
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- [Meeting Minutes](#meeting-minutes)
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- [Blog Posts](#blog-posts)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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## Learning Material Updates
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### [Bevy Cheatbook][bevy-cheatbook]
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The community-beloved unofficial [Bevy Cheatbook][bevy-cheatbook] by Ida "Iyes" is a collection of Bevy tutorials, recipes and advanced documentation.
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The cheatbook is currently in the process of being updated to Bevy 0.14 and now features the following new chapters:
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- [Transform Interpolation/Extrapolation](https://bevy-cheatbook.github.io/cookbook/smooth-movement.html):
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How to get smooth-looking movement on-screen for things you simulate in FixedUpdate
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- [Internal Parallelism](https://bevy-cheatbook.github.io/programming/par-iter.html):
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Multithreading within a Bevy system
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- [One-Shot Systems](https://bevy-cheatbook.github.io/programming/one-shot-systems.html):
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Systems that you run on-demand, not in a schedule
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- [Background Computation](https://bevy-cheatbook.github.io/fundamentals/async-compute.html):
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How to do processing that may span multiple frame updates and not hold up the game's framerate with long CPU work.
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[bevy-cheatbook]: https://bevy-cheatbook.github.io/
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## Tooling Updates
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### [Rusty Playdate]
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<!-- One-liners for plan items that haven't got their own sections. -->
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## Meeting Minutes
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<!-- Up to 10 most important notes + a link to the full details -->
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[See all meeting issues][label_meeting] including full text notes
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or [join the next meeting][join].
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[label_meeting]: https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
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## Blog Posts
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### [Dioxus Labs + "High-level Rust"][dioxus-post]

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