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Copy file name to clipboardExpand all lines: CODE_OF_CONDUCT.md
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## Our Pledge
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We, as contributors and maintainers of Advanced Scene Manager, pledge to make participation in our project and community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socioeconomic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
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We, as contributors and maintainers of My Scene Manager, pledge to make participation in our project and community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socioeconomic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
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We are committed to fostering an open, welcoming, and inclusive community.
Copy file name to clipboardExpand all lines: CONTRIBUTING.md
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# Contribution Guide
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Thank you for considering contributing to Advanced Scene Manager! Whether you're fixing a bug, adding a feature, or improving the documentation, your contributions are greatly appreciated and help make the tool better for everyone.
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Thank you for considering contributing to My Scene Manager! Whether you're fixing a bug, adding a feature, or improving the documentation, your contributions are greatly appreciated and help make the tool better for everyone.
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## How to Contribute
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There are several ways you can contribute to Advanced Scene Manager:
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There are several ways you can contribute to My Scene Manager:
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### 1. Reporting Issues
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Clone your forked repository to your local machine:
Copy file name to clipboardExpand all lines: Packages/com.mygamedevtools.scene-loader/Runtime/MySceneManager.cs
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namespaceMyGameDevTools.SceneLoading
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{
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publicstaticclassAdvancedSceneManager
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publicstaticclassMySceneManager
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{
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internalstaticISceneManagerInstance
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{
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get
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{
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if(_instance==null)
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thrownewNullReferenceException("[AdvancedSceneManager] The static Scene Manager instance is not available before the first scene is fully loaded. Try moving the call to `Start()`.");
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thrownewNullReferenceException($"[{nameof(MySceneManager)}] The static Scene Manager instance is not available before the first scene is fully loaded. Try moving the call to `Start()`.");
Copy file name to clipboardExpand all lines: Packages/com.mygamedevtools.scene-loader/Samples/LoadingSceneExamples/Scripts/Editor/SceneBuildSettingsEditor.cs
"To run the "+_sampleName+", you need to add the sample scenes to the Build Settings. Would you like to add them now?\nYou can remove them later in the menu: \"Tools/Advanced Scene Manager/Remove '"+_sampleName+"' from Build Settings\".",
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"To run the "+_sampleName+", you need to add the sample scenes to the Build Settings. Would you like to add them now?\nYou can remove them later in the menu: \"Tools/My Scene Manager/Remove '"+_sampleName+"' from Build Settings\".",
Copy file name to clipboardExpand all lines: Packages/com.mygamedevtools.scene-loader/Samples/LoadingSceneExamples/Scripts/Runtime/SceneTransitionTrigger.cs
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