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Client/mods/deathmatch/logic/IFP Expand file tree Collapse file tree 1 file changed +4
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+ #ifndef IFP_WRAPPER_H
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+ #define IFP_WRAPPER_H
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#include < Windows.h>
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#include " GTASA_classes.h"
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#include < vector>
@@ -145,16 +147,7 @@ typedef const char *(__cdecl * hGetAnimBlockName)
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DWORD groupID
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);
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- typedef CAnimBlock *(__cdecl * hGetAnimationBlock)
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- (
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- const char * szName
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- );
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- typedef _CAnimBlendHierarchy *(__cdecl * hGetAnimation)
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- (
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- const char * szName,
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- CAnimBlock * pBlock
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- );
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typedef CAnimBlendAssoc *(__cdecl * hAddAnimation_hier)
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(
@@ -358,3 +351,5 @@ void printAnimBlocks(void);
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bool isAnimationHierarchyLoaded (const char * AnimationName);
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_CAnimBlendHierarchy * GetAnimHierachyBy_GroupId_AnimId (DWORD GroupID, DWORD AnimID);
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CAnimBlendStaticAssoc * GetAnimStaticAssocBy_GroupId_AnimId (DWORD GroupID, DWORD AnimID);
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+
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+ #endif
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