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changed BlendAnimationHandler hook resturn type
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Client/sdk/multiplayer/CMultiplayer.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -65,8 +65,8 @@ typedef void ( PostWorldProcessHandler ) ( void );
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typedef void ( IdleHandler ) ( void );
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typedef void ( PreFxRenderHandler ) ( void );
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typedef void ( PreHudRenderHandler ) ( void );
68-
typedef CAnimBlendAssociationSAInterface * ( AddAnimationHandler ) ( RpClump * pClump, AssocGroupId animGroup, AnimationId animID );
69-
typedef void ( BlendAnimationHandler ) ( RpClump * pClump, CAnimBlendHierarchySAInterface * pAnimHierarchy, int flags, float fBlendDelta );
68+
typedef CAnimBlendAssociationSAInterface * ( AddAnimationHandler ) ( RpClump * pClump, AssocGroupId animGroup, AnimationId animID );
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typedef CAnimBlendHierarchySAInterface * ( BlendAnimationHandler ) ( RpClump * pClump, CAnimBlendHierarchySAInterface * pAnimHierarchy, int flags, float fBlendDelta );
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typedef bool ( ProcessCollisionHandler ) ( class CEntitySAInterface* pThisInterface, class CEntitySAInterface* pOtherInterface );
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typedef bool ( VehicleCollisionHandler ) ( class CVehicleSAInterface* pCollidingVehicle, class CEntitySAInterface* pCollidedVehicle, int iModelIndex, float fDamageImpulseMag, float fCollidingDamageImpulseMag, uint16 usPieceType, CVector vecCollisionPos, CVector vecCollisionVelocity );
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typedef bool ( VehicleDamageHandler ) ( CEntitySAInterface* pVehicle, float fLoss, CEntitySAInterface* pAttacker, eWeaponType weaponType, const CVector& vecDamagePos, uchar ucTyre );

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