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added a Name member to IFP_Animation struct for keeping the animation name
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Client/mods/deathmatch/logic/IFP/IFPLoader.h

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@@ -134,6 +134,7 @@ struct IFPHeaderV2
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struct IFP_Animation
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{
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SString Name;
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_CAnimBlendHierarchy Hierarchy;
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//std::vector <_CAnimBlendSequence> Sequences;
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char * pSequencesMemory;

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