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chore(release): 1.5.0 [skip ci]
# [1.5.0](1.4.0...1.5.0) (2021-12-22) ### Bug Fixes * In Unity 2020.2 or later, some fields will be not deserialized on first compilation (analyzer) ([0a8a7fb](0a8a7fb)) * when using VS Code, C# project file is not modified in Unity 2021 or later ([dc97d57](dc97d57)) ### Features * add 'CUSTOM_COMPILE' symbol for custom compiler ([745ecd9](745ecd9)) * add custom compiler interface ([2e49e4c](2e49e4c)) * support C# 10 (for *.Net.Compilers.Toolset v4.0.0 or later) ([fb5ac33](fb5ac33)) * support Unity 2021.1 or later ([40f4d57](40f4d57))
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CHANGELOG.md

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# [1.5.0](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/1.4.0...1.5.0) (2021-12-22)
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### Bug Fixes
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* In Unity 2020.2 or later, some fields will be not deserialized on first compilation (analyzer) ([0a8a7fb](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0a8a7fbe3e66565a1510d06474b6bbeffaf579b1))
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* when using VS Code, C# project file is not modified in Unity 2021 or later ([dc97d57](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/dc97d57f17c07dfe1a1bf44f3073de2a10244ba8))
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### Features
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* add 'CUSTOM_COMPILE' symbol for custom compiler ([745ecd9](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/745ecd99b3081985ebf28230df4baf79271f48ae))
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* add custom compiler interface ([2e49e4c](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/2e49e4c1208fac8efa2a72069b78aee0966e3ee8))
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* support C# 10 (for *.Net.Compilers.Toolset v4.0.0 or later) ([fb5ac33](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/fb5ac33876681f5900e2118b014893ebff43b75c))
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* support Unity 2021.1 or later ([40f4d57](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/40f4d570a3b14220cb2fb77a7897a1e9024d97e0))
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# [1.4.0](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/1.3.0...1.4.0) (2021-01-06)
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package.json

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"name": "com.coffee.csharp-compiler-settings",
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"displayName": "C# Compiler Settings",
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"description": "Change the C# compiler (csc) used in your Unity project, as you like!",
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"version": "1.4.0",
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"version": "1.5.0",
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"unity": "2018.3",
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"license": "MIT",
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"repository": {

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