From 786493a232bc91a23b4ede1f2f13e7a4bdab2603 Mon Sep 17 00:00:00 2001 From: Dzmitry Bazyleu Date: Fri, 29 Nov 2024 11:34:56 +0100 Subject: [PATCH] Add UniState to Design Patterns, fix UniTask link --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4020bc2..dc12bb7 100644 --- a/README.md +++ b/README.md @@ -330,7 +330,8 @@ Navigation: * [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework. * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation. * [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5. -* [UniTask] (https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. +* [UniTask](https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. +* [UniState](https://github.com/bazyleu/UniState) - Code architecture framework for Unity, designed around State pattern. ## Utilities * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity.