@@ -178,11 +178,109 @@ int32_t __kmpc_nvptx_parallel_reduce_nowait_v2(
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false );
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}
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+ // / Mostly like _v2 but with the builtin assumption that we have less than
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+ // / num_of_records (by default 1024) teams.
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+ int32_t __kmpc_nvptx_teams_reduce_nowait_v3 (
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+ IdentTy *Loc, int32_t TId, void *__restrict__ GlobalBuffer,
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+ uint32_t num_of_records, void *reduce_data, ShuffleReductFnTy shflFct,
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+ InterWarpCopyFnTy cpyFct, ListGlobalFnTy lgcpyFct, ListGlobalFnTy lgredFct,
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+ ListGlobalFnTy glcpyFct, ListGlobalFnTy glredFct) {
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+ // Terminate all threads in non-SPMD mode except for the main thread.
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+ uint32_t ThreadId = mapping::getThreadIdInBlock ();
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+ if (mapping::isGenericMode ()) {
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+ if (!mapping::isMainThreadInGenericMode ())
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+ return 0 ;
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+ ThreadId = 0 ;
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+ }
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+
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+ uint32_t &Cnt = state::getKernelLaunchEnvironment ().ReductionCnt ;
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+
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+ // In non-generic mode all workers participate in the teams reduction.
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+ // In generic mode only the team main participates in the teams
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+ // reduction because the workers are waiting for parallel work.
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+ uint32_t NumThreads = omp_get_num_threads ();
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+ uint32_t TeamId = omp_get_team_num ();
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+ uint32_t NumTeams = omp_get_num_teams ();
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+ static unsigned SHARED (ChunkTeamCount);
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+
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+ // Block progress for teams greater than the current upper
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+ // limit. We always only allow a number of teams less or equal
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+ // to the number of slots in the buffer.
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+ bool IsMain = (ThreadId == 0 );
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+
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+ if (IsMain) {
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+ lgcpyFct (GlobalBuffer, TeamId, reduce_data);
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+
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+ // Propagate the memory writes above to the world.
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+ fence::kernel (atomic::release);
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+
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+ // Increment team counter.
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+ // This counter is incremented by all teams in the current
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+ // BUFFER_SIZE chunk.
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+ ChunkTeamCount = atomic::inc (&Cnt, NumTeams, atomic::acq_rel,
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+ atomic::MemScopeTy::device);
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+ }
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+
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+ // Synchronize in SPMD mode as in generic mode all but 1 threads are in the
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+ // state machine.
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+ if (mapping::isSPMDMode ())
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+ synchronize::threadsAligned (atomic::acq_rel);
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+
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+ // Each thread will have a local struct containing the values to be
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+ // reduced:
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+ // 1. do reduction within each warp.
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+ // 2. do reduction across warps.
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+ // 3. write the final result to the main reduction variable
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+ // by returning 1 in the thread holding the reduction result.
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+
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+ // Check if this is the very last team.
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+ if (ChunkTeamCount != NumTeams - 1 )
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+ return 0 ;
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+
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+ // Last team processing.
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+ NumThreads = roundToWarpsize (kmpcMin (NumThreads, NumTeams));
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+ if (ThreadId >= NumThreads)
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+ return 0 ;
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+
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+ // Ensure we see the global memory writes by other teams
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+ fence::kernel (atomic::aquire);
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+
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+ // Load from buffer and reduce.
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+ glcpyFct (GlobalBuffer, ThreadId, reduce_data);
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+ for (uint32_t i = NumThreads + ThreadId; i < NumTeams; i += NumThreads)
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+ glredFct (GlobalBuffer, i, reduce_data);
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+
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+ // Reduce across warps to the warp main.
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+ gpu_regular_warp_reduce (reduce_data, shflFct);
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+
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+ uint32_t ActiveThreads = kmpcMin (NumTeams, NumThreads);
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+ uint32_t WarpsNeeded =
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+ (ActiveThreads + mapping::getWarpSize () - 1 ) / mapping::getWarpSize ();
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+ // Gather all the reduced values from each warp
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+ // to the first warp.
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+ cpyFct (reduce_data, WarpsNeeded);
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+
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+ if (mapping::getWarpIdInBlock () == 0 )
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+ gpu_irregular_warp_reduce (reduce_data, shflFct, WarpsNeeded, ThreadId);
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+
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+ return IsMain;
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+ }
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+
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int32_t __kmpc_nvptx_teams_reduce_nowait_v2 (
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IdentTy *Loc, int32_t TId, void *GlobalBuffer, uint32_t num_of_records,
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void *reduce_data, ShuffleReductFnTy shflFct, InterWarpCopyFnTy cpyFct,
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ListGlobalFnTy lgcpyFct, ListGlobalFnTy lgredFct, ListGlobalFnTy glcpyFct,
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ListGlobalFnTy glredFct) {
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+ // The first check is a compile time constant, the second one a runtime check.
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+ // If the first one succeeds we will use the specialized version.
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+ if ((state::getKernelEnvironment ().Configuration .MaxTeams >= 0 &&
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+ state::getKernelEnvironment ().Configuration .MaxTeams <= num_of_records &&
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+ num_of_records == 1024 ) ||
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+ (omp_get_num_teams () <= num_of_records))
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+ return __kmpc_nvptx_teams_reduce_nowait_v3 (
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+ Loc, TId, GlobalBuffer, num_of_records, reduce_data, shflFct, cpyFct,
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+ lgcpyFct, lgredFct, glcpyFct, glredFct);
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+
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// Terminate all threads in non-SPMD mode except for the master thread.
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uint32_t ThreadId = mapping::getThreadIdInBlock ();
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if (mapping::isGenericMode ()) {
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