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fix(cache): update cache with O(1) data structures
The prior implementation used arrays to store cached objects. This meant
that updates were O(n). In a controller I developed that managed ~70k PV
and ~70k pvc 99.9% of CPU time was spent in cache updates pegging the
entire process. This new implementation doesn't even have cache updates
show up in the profiles and is using ~25m cpu for the same number of
objects.
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