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Fixing incorrect delayCall callback registrations
In recent Unity changes to the Scene view shortcuts, they register a method to this callback to set up the contexts of navigation shortcuts (such as WASD movement). Incorrect registrations in the code-base essentially break any form of movement in Scene view. (See: UUM-73924)
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Assets/UXF/Scripts/Etc/ReorderableInspector/Editor/ReorderableArrayInspector.cs

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@@ -62,7 +62,7 @@ private static void HandleScriptReload()
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{
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FORCE_INIT = true;
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EditorApplication.delayCall = () => { EditorApplication.delayCall = () => { FORCE_INIT = false; }; };
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EditorApplication.delayCall += () => { EditorApplication.delayCall += () => { FORCE_INIT = false; }; };
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}
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private static GUIStyle styleHighlight;

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