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Copy file name to clipboardExpand all lines: common/packaging.targets
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</PropertyGroup>
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<!-- After the build is done, we copy all the artifacts into two locations:
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..\github-unity-test\GitHubExtensionProject - an empty unity project for testing
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unity\PackageProject - the project we use for packaging
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1) ..\github-unity-test\GitHubExtensionProject - an empty unity project for testing
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2) unity\PackageProject - the project we use for packaging
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and then we copy the meta files from the unity\PackageProject to github-unity-test
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-->
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<TargetName="AfterBuild">
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Condition="!$([System.String]::Copy('%(Filename)').Contains('deleteme')) and !$([System.String]::Copy('%(Extension)').Contains('xml')) and !$([System.String]::Copy('%(Extension)').Contains('pdb')) and !$([System.String]::Copy('%(Extension)').Contains('dll.mdb'))" />
Copy file name to clipboardExpand all lines: docs/using/getting-started.md
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- History: A history of commits with title, time stamp, and commit author
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- Branches: A list of local and remote branches with the ability to create new branches, switch branches, or checkout remote branches
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- Settings: your git configuration (pulled from your local git credentials if they have been previously set), your repository configuration (you can manually put the URL to any remote repository here instead of using the Publish button to publish to GitHub), a list of locked files, your git installation details, and general settings to help us better help you if you get stuck
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4. You can
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# Connecting to an Existing Repository
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# Connecting to an Existing Repository that already has the GitHub for Unity package
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# Cloning an Existing Repository
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GitHub for Unity does not have the functionality to clone projects (yet!).
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1. Clone the repository (either through command line or with GitHub Desktop https://desktop.github.com/).
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2. Open the project in Unity.
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3. Install GitHub for Unity if it is not already installed.
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4. The GitHub plugin should load with all functionality enabled.
- Otherwise, it's best to stop Unity and delete GitHub for Unity from your project. Startup Unity and run the package installer like normal. Allowing it to restore everything.
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