-* A too low value for `messageLogSize` can result in a message storm since the number of "active" messages will be greater than the log size, resulting in messages that bounce around in the network without end. The message log stores all unique FloodingMesh message IDs seen by a node, with more recent IDs replacing the older ones when `messageLogSize` is reached. This means that a node in a mesh network containing 2 nodes will have to send `messageLogSize + 1` transmissions to cause the message log of the other node to forget the first message, while a node in a mesh network containing 101 nodes will have to send 1 % as many messages (on average) to do the same.
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