|
| 1 | +class Position: |
| 2 | + def __init__(self, north = False, east = False, south = False, west = False, exit = False): |
| 3 | + self.north = north |
| 4 | + self.east = east |
| 5 | + self.south = south |
| 6 | + self.west = west |
| 7 | + self.exit = exit |
| 8 | + |
| 9 | +def get_maze_size(maze): |
| 10 | + try: |
| 11 | + height = len(maze) |
| 12 | + width = len(maze[0]) |
| 13 | + return (height, width) |
| 14 | + except IndexError: |
| 15 | + return (0, 0) |
| 16 | + |
| 17 | +# returns (y, x), index is 0-3 referencing north-west |
| 18 | +def get_offset(index): |
| 19 | + return [ |
| 20 | + (-1, 0), # north |
| 21 | + (0, 1), # east |
| 22 | + (1, 0), # south |
| 23 | + (0, -1) # west |
| 24 | + ][index] |
| 25 | + |
| 26 | +# the opposite direction's index |
| 27 | +def get_opposite_index(index): |
| 28 | + return [2, 3, 0, 1][index] |
| 29 | + |
| 30 | +def get_direction(index): |
| 31 | + return ["north", "east", "south", "west"][index] |
| 32 | + |
| 33 | +# the "closed list" |
| 34 | +def create_unavailable_grid(height, width): |
| 35 | + # False if empty, True if occupied |
| 36 | + return [[False for x in range(width)] for y in range(height)] |
| 37 | + |
| 38 | +# the parent of a node (at its position) |
| 39 | +def create_parent_grid(height, width): |
| 40 | + return [[None for x in range(width)] for y in range(height)] |
| 41 | + |
| 42 | +def escape_route(maze): |
| 43 | + final = [] |
| 44 | + |
| 45 | + # check if the maze has valid dimensions |
| 46 | + height, width = get_maze_size(maze) |
| 47 | + if height < 1 or width < 1: |
| 48 | + return None |
| 49 | + |
| 50 | + # create status tracking lists |
| 51 | + y, x = 0, 0 |
| 52 | + parent = create_parent_grid(height, width) |
| 53 | + unavailable = create_unavailable_grid(height, width) |
| 54 | + |
| 55 | + # initialise lists with current node |
| 56 | + available = [ # the "open list" |
| 57 | + [], # y positions |
| 58 | + [] # x positions |
| 59 | + ] |
| 60 | + unavailable[y][x] = True |
| 61 | + |
| 62 | + # find a path to the exit |
| 63 | + while not maze[y][x].exit: |
| 64 | + # mark adjacent nodes as available |
| 65 | + current = maze[y][x] |
| 66 | + directions = [ |
| 67 | + current.north, |
| 68 | + current.east, |
| 69 | + current.south, |
| 70 | + current.west |
| 71 | + ] |
| 72 | + for index in range(4): |
| 73 | + if directions[index]: |
| 74 | + yo, xo = get_offset(index) |
| 75 | + yn, xn = (y + yo), (x + xo) |
| 76 | + if not unavailable[yn][xn]: |
| 77 | + available[0].append(yn) |
| 78 | + available[1].append(xn) |
| 79 | + parent[yn][xn] = get_opposite_index(index) |
| 80 | + |
| 81 | + # mark the current node as unavailable |
| 82 | + unavailable[y][x] = True |
| 83 | + |
| 84 | + # ran out of positions to move to |
| 85 | + if len(available[0]) < 1 or len(available[1]) < 1: |
| 86 | + return None |
| 87 | + |
| 88 | + # get the next available node |
| 89 | + y, x = available[0].pop(0), available[1].pop(0) |
| 90 | + |
| 91 | + # backtrack current node to get the path |
| 92 | + while parent[y][x] is not None: |
| 93 | + index = get_opposite_index(parent[y][x]) |
| 94 | + final.insert(0, get_direction(index)) |
| 95 | + # reference the next parent |
| 96 | + yo, xo = get_offset(parent[y][x]) |
| 97 | + y, x = (y + yo), (x + xo) |
| 98 | + |
| 99 | + return final |
| 100 | + |
| 101 | +def can_escape(maze): |
| 102 | + return escape_route(maze) is not None |
| 103 | + |
| 104 | +def create_maze(height, width): |
| 105 | + return [[None for x in range(width)] for y in range(height)] |
| 106 | + |
| 107 | +if __name__ == "__main__": |
| 108 | + maze = create_maze(2, 2) |
| 109 | + maze[0][0] = Position(False, True, False, False, False) |
| 110 | + maze[0][1] = Position(False, False, True, False, False) |
| 111 | + maze[1][1] = Position(False, False, False, True, False) |
| 112 | + maze[1][0] = Position(False, False, False, True, True) |
| 113 | + path = escape_route(maze) |
| 114 | + print(path) |
| 115 | + |
| 116 | + |
0 commit comments