@@ -381,18 +381,18 @@ Have fun creating interactive interfaces or animation on your UNO R4 WiFi!
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To write more advanced sketches on your own, you may use the full API of the library as found below.
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- Members | Descriptions
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- -------------------------------------------------------------|---------------------------------------------
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- ` public ` [ ` ArduinoLEDMatrix ` ] ( # ) ` () ` | The main class for controlling the LED matrix.
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- ` public void ` [ ` autoscroll ` ] ( # ) ` (int32_t interval_ms) ` | Sets the time in ms for each frame to be displayed.
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- ` public void ` [ ` begin ` ] ( # ) ` () ` | Start the LED matrix.
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- ` public void ` [ ` next ` ] ( # ) ` () ` | Manually move to the next frame in the sequence.
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- ` public void ` [ ` loadFrame ` ] ( # ) ` (const uint32_t buffer[3]) ` | Load a new single frame that is not in any sequence.
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- ` public void ` [ ` renderFrame ` ] ( # ) ` (uint8:t frameNumber) ` | Render the loaded frame.
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- ` public void ` [ ` loadSequence ` ] ( # ) ` (uint8_t *arr) ` | Loads the pixels into the buffer but does not display them .
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- ` public void ` [ ` play ` ] ( # ) ` (bool loop = false) ` | Start playing the sequence of frames, with the option to loop indefinitely or play once.
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- ` public bool ` [ ` sequenceDone ` ] ( # ) ` () ` | checks if the sequence has finished playing.
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- ` public void ` [ ` loadPixels ` ] ( # ) ` (uint8_t *arr, size_t size) ` | Loads the pixels into the buffer but does not display them.
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+ Members | Descriptions
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+ --------------------------------------------------------------- |---------------------------------------------
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+ ` public ` [ ` ArduinoLEDMatrix ` ] ( # ) ` () ` | The main class for controlling the LED matrix.
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+ ` public void ` [ ` autoscroll ` ] ( # ) ` (int32_t interval_ms) ` | Sets the time in ms for each frame to be displayed.
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+ ` public void ` [ ` begin ` ] ( # ) ` () ` | Start the LED matrix.
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+ ` public void ` [ ` next ` ] ( # ) ` () ` | Manually move to the next frame in the sequence.
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+ ` public void ` [ ` loadFrame ` ] ( # ) ` (const uint32_t buffer[3]) ` | Load a new single frame that is not in any sequence.
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+ ` public void ` [ ` renderFrame ` ] ( # ) ` (uint8:t frameNumber) ` | Render the loaded frame.
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+ ` public void ` [ ` loadSequence ` ] ( # ) ` (const uint32_t frames[][4]) ` | Loads an animation sequence into the buffer but does not display it .
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+ ` public void ` [ ` play ` ] ( # ) ` (bool loop = false) ` | Start playing the sequence of frames, with the option to loop indefinitely or play once.
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+ ` public bool ` [ ` sequenceDone ` ] ( # ) ` () ` | checks if the sequence has finished playing.
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+ ` public void ` [ ` loadPixels ` ] ( # ) ` (uint8_t *arr, size_t size) ` | Loads the pixels into the buffer but does not display them.
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## Members
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@@ -426,9 +426,9 @@ loads a single frame that is not part of a sequence.
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Render a specific frame from a sequence
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- ** public void loadSequence(const uint8_t * arr [ ] [ 4 ] )**
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+ ** public void loadSequence(const uint32_t frames [ ] [ 4 ] )**
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- Sets the current frame to frame 0 in the sequence .
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+ Loads an animation sequence into the buffer but does not display it .
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** Parameters**
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* ` frameNumber ` Specifies which frame of the sequence should be rendered.
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