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content/hardware/08.kits/maker/iot-bundle/tutorials/pavlovs-cat/content.md

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@@ -215,7 +215,7 @@ int noteDurationsTwo[] = {
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Now, we need to go back to our main sketch to play the melody. In order to use the notes we need to add `#include "pitches.h"` at the top of our code.
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Inside **setup()** we need to add our **buzzerPin** as **Ouput.** At the bottom of the code we will add a function called **playMelody()** with three parameters: **melody,durations** and **numberOfNotes.**
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Inside **setup()** we need to add our **buzzerPin** as **Output.** At the bottom of the code we will add a function called **playMelody()** with three parameters: **melody,durations** and **numberOfNotes.**
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To test our melody we can call the playMelody function inside **loop()** with our parameters in place.
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content/hardware/08.kits/maker/iot-bundle/tutorials/plant-communicator/content.md

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@@ -195,7 +195,7 @@ void loop() {
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}
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}
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int get_average_moisture() {
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int tempValue = 0; /* variable to temporarly store moisture value */
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int tempValue = 0; /* variable to temporarily store moisture value */
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/* make an average of 10 values to be more accurate */
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for (int a = 0; a < 10; a++) {
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tempValue += analogRead(moisturePin);
@@ -208,7 +208,7 @@ float get_temperature() {
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float voltage = reading * 3.3;
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voltage /= 1024.0;
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/* temperature in Celsius */
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float temperatureC = (voltage - 0.5) * 100 ; /*converting from 10 mv per degree wit 500 mV offset */
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float temperatureC = (voltage - 0.5) * 100 ; /*converting from 10 mv per degree with 500 mV offset */
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/* Convert to Fahrenheit */
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float temperatureF = (temperatureC * 9.0 / 5.0) + 32.0;
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return temperatureC;

content/hardware/08.kits/maker/iot-bundle/tutorials/puzzlebox/content.md

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@@ -145,7 +145,7 @@ Note that the value of a potentiometer spans from 0 to 1023 making the combinati
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int PotOne = map(analogRead(A0), 0, 1023, 0, 9);
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```
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You wont see any changes until you build your interface in the next step but you can take a look at how to map the values from the potentiometers.
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You won't see any changes until you build your interface in the next step but you can take a look at how to map the values from the potentiometers.
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```
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#include "thingProperties.h"
@@ -770,7 +770,7 @@ void playMelody() {
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}
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```
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Now, we need to go back to our main sketch to play the melody. In order to use the notes we need to add " **#include "Melody.h"** " at the top of our code and inside **setup()** we need to add our **buzzerPin** as **Ouput.** To test our melody we can call **playMelody()** inside **loop()** if the combination has been set right.
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Now, we need to go back to our main sketch to play the melody. In order to use the notes we need to add " **#include "Melody.h"** " at the top of our code and inside **setup()** we need to add our **buzzerPin** as **Output.** To test our melody we can call **playMelody()** inside **loop()** if the combination has been set right.
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```
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#include "LiquidCrystal.h"

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