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| 1 | +import digitalio |
| 2 | +import busio |
| 3 | +import board |
| 4 | + |
| 5 | +from PIL import Image |
| 6 | +from PIL import ImageDraw |
| 7 | +from PIL import ImageFont |
| 8 | +from adafruit_epd.epd import Adafruit_EPD |
| 9 | +from adafruit_epd.ssd1675b import Adafruit_SSD1675B # pylint: disable=unused-import |
| 10 | + |
| 11 | +# create the spi device and pins we will need |
| 12 | +spi = busio.SPI(board.SCK, MOSI=board.MOSI, MISO=board.MISO) |
| 13 | +ecs = digitalio.DigitalInOut(board.D8) |
| 14 | +dc = digitalio.DigitalInOut(board.D22) |
| 15 | +rst = digitalio.DigitalInOut(board.D27) |
| 16 | +busy = digitalio.DigitalInOut(board.D17) |
| 17 | + |
| 18 | +# give them all to our driver |
| 19 | +display = Adafruit_SSD1675B(122, 250, spi, # 2.13" HD mono display (rev B) |
| 20 | + cs_pin=ecs, dc_pin=dc, sramcs_pin=None, |
| 21 | + rst_pin=rst, busy_pin=busy) |
| 22 | +display.rotation = 1 |
| 23 | + |
| 24 | +# Create blank image for drawing. |
| 25 | +# Make sure to create image with mode '1' for 1-bit color. |
| 26 | +width = display.width |
| 27 | +height = display.height |
| 28 | +image = Image.new('RGB', (width, height)) |
| 29 | + |
| 30 | +WHITE = (0xFF, 0xFF, 0xFF) |
| 31 | +BLACK = (0x00, 0x00, 0x00) |
| 32 | + |
| 33 | +# clear the buffer |
| 34 | +display.fill(Adafruit_EPD.WHITE) |
| 35 | + |
| 36 | +# Get drawing object to draw on image. |
| 37 | +draw = ImageDraw.Draw(image) |
| 38 | +# empty it |
| 39 | +draw.rectangle((0, 0, width, height), fill=WHITE) |
| 40 | + |
| 41 | +# Draw an outline box |
| 42 | +draw.rectangle((1, 1, width-2, height-2), outline=BLACK, fill=WHITE) |
| 43 | +# Draw some shapes. |
| 44 | +# First define some constants to allow easy resizing of shapes. |
| 45 | +padding = 5 |
| 46 | +shape_width = 30 |
| 47 | +top = padding |
| 48 | +bottom = height-padding |
| 49 | +# Move left to right keeping track of the current x position for drawing shapes. |
| 50 | +x = padding |
| 51 | +# Draw an ellipse. |
| 52 | +draw.ellipse((x, top , x+shape_width, bottom), outline=BLACK, fill=WHITE) |
| 53 | +x += shape_width+padding |
| 54 | +# Draw a rectangle. |
| 55 | +draw.rectangle((x, top, x+shape_width, bottom), outline=WHITE, fill=BLACK) |
| 56 | +x += shape_width+padding |
| 57 | +# Draw a triangle. |
| 58 | +draw.polygon([(x, bottom), (x+shape_width/2, top), (x+shape_width, bottom)], |
| 59 | + outline=BLACK, fill=WHITE) |
| 60 | +x += shape_width+padding |
| 61 | +# Draw an X. |
| 62 | +draw.line((x, bottom, x+shape_width, top), fill=BLACK) |
| 63 | +draw.line((x, top, x+shape_width, bottom), fill=BLACK) |
| 64 | +x += shape_width+padding |
| 65 | + |
| 66 | +# Load default font. |
| 67 | +font = ImageFont.truetype('/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf', 20) |
| 68 | + |
| 69 | +# Alternatively load a TTF font. Make sure the .ttf font |
| 70 | +# file is in the same directory as the python script! |
| 71 | +# Some other nice fonts to try: http://www.dafont.com/bitmap.php |
| 72 | +#font = ImageFont.truetype('Minecraftia.ttf', 8) |
| 73 | + |
| 74 | +# Write two lines of text. |
| 75 | +draw.text((x, top), 'Hello', font=font, fill=BLACK) |
| 76 | +draw.text((x, top+20), 'World!', font=font, fill=BLACK) |
| 77 | +# Display image. |
| 78 | +display.image(image) |
| 79 | + |
| 80 | +display.display() |
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