diff --git a/examples/display_shapes_simpletest_magtag.py b/examples/display_shapes_simpletest_magtag.py new file mode 100644 index 0000000..a5d3fd0 --- /dev/null +++ b/examples/display_shapes_simpletest_magtag.py @@ -0,0 +1,67 @@ +import board +import displayio +from adafruit_display_shapes.rect import Rect +from adafruit_display_shapes.circle import Circle +from adafruit_display_shapes.roundrect import RoundRect +from adafruit_display_shapes.triangle import Triangle +from adafruit_display_shapes.line import Line +from adafruit_display_shapes.polygon import Polygon + +# use built in display (PyPortal, PyGamer, PyBadge, CLUE, etc.) +# see guide for setting up external displays (TFT / OLED breakouts, RGB matrices, etc.) +# https://learn.adafruit.com/circuitpython-display-support-using-displayio/display-and-display-bus +display = board.DISPLAY + +# Make the display context +splash = displayio.Group(max_size=20) +display.show(splash) + +# Make a background color fill +color_bitmap = displayio.Bitmap(display.width, display.height, 1) +color_palette = displayio.Palette(1) +color_palette[0] = 0xFFFFFF +bg_sprite = displayio.TileGrid(color_bitmap, x=0, y=0, pixel_shader=color_palette) +splash.append(bg_sprite) +########################################################################## + +splash.append(Line(5, 74, 10, 110, 0x000000)) +splash.append(Line(15, 74, 20, 110, 0x000000)) +splash.append(Line(25, 74, 30, 110, 0x000000)) +splash.append(Line(35, 74, 40, 110, 0x000000)) + +# Draw star +polygon = Polygon( + [ + (255, 40), + (262, 62), + (285, 62), + (265, 76), + (275, 100), + (255, 84), + (235, 100), + (245, 76), + (225, 62), + (248, 62), + ], + outline=0x000000, +) +splash.append(polygon) + +triangle = Triangle(170, 20, 140, 90, 210, 100, fill=0x999999, outline=0x000000) +splash.append(triangle) + +rect = Rect(80, 20, 41, 41, fill=0x999999, outline=0x666666) +splash.append(rect) + +circle = Circle(100, 100, 20, fill=0xFFFFFF, outline=0x000000) +splash.append(circle) + +rect2 = Rect(70, 85, 61, 30, outline=0x0, stroke=3) +splash.append(rect2) + +roundrect = RoundRect(10, 10, 61, 51, 10, fill=0x666666, outline=0x000000, stroke=6) +splash.append(roundrect) + +display.refresh() +while True: + pass