From 240682a86c12fea06856efe42ecc5b4b71c030b7 Mon Sep 17 00:00:00 2001 From: hrithik1104 <72161080+hrithik1104@users.noreply.github.com> Date: Thu, 1 Oct 2020 00:52:38 +0530 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4fd135d..81bd100 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,6 @@ Applying the 3 simple rules of flocking https://gamedevelopment.tutsplus.com/tutorials/3-simple-rules-of-flocking-behaviors-alignment-cohesion-and-separation--gamedev-3444 -A.I. Behaviour trees: it is a Normal Tree that can contains a ( selector, Composite, Decorator, Sequence, leaf) +A.I. Behaviour trees: It is a Normal Tree that can contain a ( selector, Composite, Decorator, Sequence, leaf) a Selector can contain multiple leafs but only runs one leaf, a composite is like the header to hold a selector or decorator, decorator runs only 1 thing down it, Sequence runs multiple leaves as long as the leaf is returning success. -https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php \ No newline at end of file +https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php