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Copy file name to clipboardExpand all lines: README.md
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The PlayableGraph Visualizer window can be used to display any *PlayableGraph*.
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The tool can be used in both Play and Edit mode and will always reflect the current state of the graph.
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Playable Handles in the graph are represented by colored nodes, varying according to their type. Wire color intensity indicates the local weight of the blending.
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## Setup ##
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- Download the release that matches your current Unity version, or the latest if there your Unity version is more recent than the latest release.
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- Copy the content of this repos Asset folder into a the Asset folder of an Unity Project. You will need to do this for every project.
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## Window ##
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- You can open the Timeline Visualizer in **Window > PlayableGraph Visualizer**.
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## Usage ##
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- Copy the content of this repos into a Unity Project.
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- Open any scene that contains at least one *PlayableGraph*.
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- Register your *PlayableGraph* with the method GraphVisualizerClient.Show(PlayableGraph, string).
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- Open the Timeline Visualizer in **Window > PlayableGraph Visualizer**.
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- Select the *PlayableGraph* to display in the top-left combo box.
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- Click on a Node to display more information about the associated Playable Handle.
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