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Fix for getting the correct local time
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UnityPerformanceBenchmarkReporter/PerformanceTestRunProcessor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -189,7 +189,7 @@ public PerformanceTestRunResult CreateTestRunResult(PerformanceTestRun runResult
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TestSuite = runResults.TestSuite,
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StartTime =
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new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(
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runResults.StartTime),
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runResults.StartTime).ToLocalTime(),
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TestResults = testResults,
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PlayerSystemInfo = runResults.PlayerSystemInfo,
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EditorVersion = runResults.EditorVersion,

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