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Commit ff89899

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author
AleMC
committed
fix errors
1 parent db478a7 commit ff89899

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2 files changed

+4
-10
lines changed

2 files changed

+4
-10
lines changed

PostProcessing/Runtime/PostProcessRenderContext.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -250,9 +250,9 @@ public void Reset()
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m_Camera = null;
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width = 0;
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height = 0;
253-
m_sourceDescriptor = new RenderTextureDescriptor(0, 0);
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m_sourceDescriptor = new RenderTextureDescriptor(0, 0) { colorFormat = RenderTextureFormat.Default, msaaSamples = 1 };
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#if UNITY_2018_2_OR_NEWER
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physicalCamera = false;
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physicalCamera = false;
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#endif
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stereoActive = false;
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xrActiveEye = (int)Camera.StereoscopicEye.Left;
@@ -323,8 +323,8 @@ public void PushDebugOverlay(CommandBuffer cmd, RenderTargetIdentifier source, P
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// TODO: Change w/h name to texture w/h in order to make
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// size usages explicit
326-
RenderTextureDescriptor m_sourceDescriptor;
327-
internal RenderTextureDescriptor GetDescriptor(int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default)
326+
RenderTextureDescriptor m_sourceDescriptor = new RenderTextureDescriptor(0, 0) { colorFormat = RenderTextureFormat.Default, msaaSamples = 1 };
327+
internal RenderTextureDescriptor GetDescriptor(int depthBufferBits = 0, RenderTextureFormat colorFormat = RenderTextureFormat.Default, RenderTextureReadWrite readWrite = RenderTextureReadWrite.Default)
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{
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var modifiedDesc = new RenderTextureDescriptor(m_sourceDescriptor.width, m_sourceDescriptor.height,
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m_sourceDescriptor.colorFormat, depthBufferBits);

PostProcessing/Runtime/Utils/RuntimeUtilities.cs

Lines changed: 0 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -839,13 +839,7 @@ public static bool isVREnabled
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{
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get
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{
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#if ENABLE_VR && UNITY_EDITOR && !UNITY_2020_1_OR_NEWER
843-
return UnityEditorInternal.VR.VREditor.GetVREnabledOnTargetGroup(BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget));
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#elif UNITY_XBOXONE || !ENABLE_VR
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return false;
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#else
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return UnityEngine.XR.XRSettings.enabled;
848-
#endif
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}
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}
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