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Merge pull request #5375 from Rageking8/add-missing-comma-between-backticked-terms
Add missing comma between backticked terms
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docs/overview/what-s-new-for-visual-cpp-in-visual-studio.md

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- **Standard Library Enhancements**
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- The formatted output implementation now includes `std::range_formatter` and formatters for `std::pair` and `std::tuple`.
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- Added support for `std::println()` with no arguments. This prints a blank line as proposed in [P3142R0](https://wg21.link/P3142R0).
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- Improved vectorization for several algorithms including `replace_copy()`, `replace_copy_if()`, `ranges::replace_copy`, `ranges::replace_copy_if`, `find_first_of()` and `ranges::find_first_of`, for 8-bit and 16-bit elements, `mismatch()`, `ranges::mismatch`, `count()` `ranges::count`, `find()`, `ranges::find`, `ranges::find_last`, and `ranges::iota`.
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- Improved vectorization for several algorithms including `replace_copy()`, `replace_copy_if()`, `ranges::replace_copy`, `ranges::replace_copy_if`, `find_first_of()` and `ranges::find_first_of`, for 8-bit and 16-bit elements, `mismatch()`, `ranges::mismatch`, `count()`, `ranges::count`, `find()`, `ranges::find`, `ranges::find_last`, and `ranges::iota`.
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- **Game development in C++**
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- You can now add common Unreal Engine class templates, modules, and plugins from within Visual Studio. For more information, see [Add Unreal Engine classes, modules, and plugins in Visual Studio](/visualstudio/gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin).

docs/standard-library/iterator-concepts.md

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description: "Learn more about iterator concepts."
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title: "Iterator concepts"
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description: "Learn more about iterator concepts."
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ms.date: 12/16/2022
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f1_keywords: ["ranges/std::ranges::range", "ranges/std::ranges::bidirectional_iterator", "ranges/std::ranges::borrowed_iterator", "ranges/std::ranges::common_iterator", "ranges/std::ranges::contiguous_iterator", "ranges/std::ranges::forward_iterator", "ranges/std::ranges::input_iterator", "ranges/std::ranges::output_iterator", "ranges/std::ranges::random_access_iterator", "ranges/std::ranges::simple_view", "ranges/std::ranges::sized_iterator", "ranges/std::ranges::view", "ranges/std::ranges::viewable_iterator"]
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helpviewer_keywords: ["std::ranges [C++], ranges::range", "std::ranges [C++], ranges::bidirectional_iterator", "std::ranges [C++], ranges::borrowed_iterator", "std::ranges [C++], ranges::common_iterator", "std::ranges [C++], ranges::contiguous_iterator", "std::ranges [C++], ranges::forward_iterator", "std::ranges [C++], ranges::input_iterator", "std::ranges [C++], ranges::output_iterator", "std::ranges [C++], ranges::random_access_iterator", "std::ranges [C++], ranges::simple_view", "std::ranges [C++], ranges::sized_iterator", "std::ranges [C++], ranges::view", "std::ranges [C++], ranges::viewable_iterator"]
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| [`forward_iterator`](#forward_iterator)<sup>C++20</sup> | Specifies an iterator that can read (and possibly write) multiple times. | Forward | Read/write | yes | `vector`, `list` |
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| [`bidirectional_iterator`](#bidirectional_iterator)<sup>C++20</sup> | Specifies an iterator that you can read and write both forwards and backwards. | Forward or backward | Read/write | yes | `list`, `set`, `multiset`, `map`, and `multimap`. |
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| [`random_access_iterator`](#random_access_iterator)<sup>C++20</sup> | Specifies an iterator that you can read and write by index. | Forward or backward | Read/write | yes | `vector`, `array`, `deque` |
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| [`contiguous_iterator`](#contiguous_iterator)<sup>C++20</sup> | Specifies an iterator whose elements are sequential in memory, are the same size, and can be accessed using pointer arithmetic. | Forward or backward | Read/write | yes | `array`, `vector` `string`.|
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| [`contiguous_iterator`](#contiguous_iterator)<sup>C++20</sup> | Specifies an iterator whose elements are sequential in memory, are the same size, and can be accessed using pointer arithmetic. | Forward or backward | Read/write | yes | `array`, `vector`, `string`.|
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Other iterator concepts include:
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