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README.md

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2. After applying `Point Cloud` or `Instances` geometry nodes, you need to assign the material inside the geometry nodes. So to save your work, you can simply assign the material here, then apply the `Point Cloud` or `Instances` geometry nodes.
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3. To access the attributes for shading, use the `Attribute` node in the Shader Editor and simply specify the attribute string. The imported attributes can be seen in the spreadsheet browser of the Geometry Nodes tab and are also listed in the addon UI.
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![material](images/geometry_nodes.png)
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#### 2.3.2 Path Information
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