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Commit 060034f

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revert back to old frame system
1 parent 1f6261b commit 060034f

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2 files changed

+7
-3
lines changed

2 files changed

+7
-3
lines changed

bseq/importer.py

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -175,15 +175,19 @@ def create_obj(fileseq, use_relaitve, transform_matrix=Matrix([[1, 0, 0, 0], [0,
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176176
def update_obj(scene, depsgraph=None):
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178+
current_frame = bpy.context.scene.frame_current
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for obj in bpy.data.objects:
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if obj.BSEQ.init == False:
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continue
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if obj.BSEQ.enabled == False:
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continue
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if obj.mode != "OBJECT":
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continue
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current_frame = obj.BSEQ.frame
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# currently there exist an issue with the driver system
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# see https://developer.blender.org/T102807
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# current_frame = obj.BSEQ.frame
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meshio_mesh = None
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pattern = obj.BSEQ.pattern
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if obj.BSEQ.use_relative:

bseq/panels.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ def draw_item(self, context, layout, data, item, icon, active_data, active_propn
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row.prop(item, "name", text='Name ', emboss=False)
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if item.BSEQ.enabled:
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row.prop(item.BSEQ, "enabled", text = "ENABLED", icon="PLAY")
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row.prop(item.BSEQ, "frame", text = "Current Frame:")
29+
# row.prop(item.BSEQ, "frame", text = "Current Frame:")
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else:
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row.prop(item.BSEQ, "enabled", text = "DISABLED", icon="PAUSE")
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row.label(text = "Animation Stopped")

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