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OneShotCoroutine.cs
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### Purpose:
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- Creates a self-detroyable gameObject with a monobehaviour on it that run a coroutine or a delayed action.
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- This is useful and helpful if you want to realize some transitions via scripting that may
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- include the self-deactivation of an object: unity doesn't allow to run coroutines on un-active
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- gameObjects so this is the "best" plug 'n' play solution I've found.
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+ The main purpose of OneShotCoroutine is to present a plug 'n' play solution to run coroutines of inactive gameObjects.
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- ### Description :
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- This repository comes with the main script OneShotCoroutine.cs two examples of in-code usage of this
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+ ### Contents :
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+ This repository comes with the main script OneShotCoroutine.cs and few examples of in-code usage of this
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class and a scene.
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+ Full free and open source.
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### How To Install:
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1 ) Download this repository as .zip
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